sprWarpDoor
0
-1
90
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0;
image_index = 1;
//alarmtime = 60;
soundddistance = 175;
opening = 1;
alarm[0] = 60;
1
603
7
0
0
-1
2
self
0
0
1
sfx_stop(sndA5WarpDoor);
switch (opening)
{
case 1:
if (point_distance(x + 8, y + 16, oCharacter.x, oCharacter.y) < soundddistance) { sfx_play(sndA5WarpDoor); }
image_index = 2;
opening = 2;
alarm[0] = 10;
break;
case 2:
if (point_distance(x + 8, y + 16, oCharacter.x, oCharacter.y) < soundddistance) { sfx_play(sndA5WarpDoor); }
image_index = 3;
opening = 3;
alarm[0] = 45;
break;
case 3:
if (point_distance(x + 8, y + 16, oCharacter.x, oCharacter.y) < soundddistance) { sfx_play(sndA5WarpDoor); }
image_index = 2;
opening = 4;
alarm[0] = 45;
break;
case 4:
if (point_distance(x + 8, y + 16, oCharacter.x, oCharacter.y) < soundddistance) { sfx_play(sndA5WarpDoor); }
image_index = 1;
opening = 1;
alarm[0] = floor(random_range(30,240));
break;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0