<undefined>
0
-1
5
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
i = 0;
repeat (10) {
sx[i] = x;
sy[i] = y;
i += 1;
}
alpha1 = 0.8;
alpha2 = 0.6;
alpha3 = 0.4;
alpha4 = 0.2;
fx = 0;
1
603
7
0
0
-1
2
self
0
0
1
sx[10] = sx[9];
sx[9] = sx[8];
sx[8] = sx[7];
sx[7] = sx[6];
sx[6] = sx[5];
sx[5] = sx[4];
sx[4] = sx[3];
sx[3] = sx[2];
sx[2] = sx[1];
sx[1] = sx[0];
sx[0] = x;
sy[10] = sy[9];
sy[9] = sy[8];
sy[8] = sy[7];
sy[7] = sy[6];
sy[6] = sy[5];
sy[5] = sy[4];
sy[4] = sy[3];
sy[3] = sy[2];
sy[2] = sy[1];
sy[1] = sy[0];
sy[0] = y;
if (fx == 0) {
alpha1 = 0.8;
alpha2 = 0.6;
alpha3 = 0.4;
alpha4 = 0.2;
}
if (fx == 1) {
alpha1 = 0.2;
alpha2 = 0.8;
alpha3 = 0.6;
alpha4 = 0.4;
}
if (fx == 2) {
alpha1 = 0.4;
alpha2 = 0.2;
alpha3 = 0.8;
alpha4 = 0.6;
}
if (fx == 3) {
alpha1 = 0.6;
alpha2 = 0.4;
alpha3 = 0.2;
alpha4 = 0.8;
}
fx += 1;
if (fx > 3) fx = 0;
x = oCharacter.x;
y = oCharacter.y;
if (global.currentsuit == 2) image_blend = make_color_rgb(165, 66, 181);
if (oCharacter.dash == 0 && oCharacter.charge == 0 && (oCharacter.state != 28 && oCharacter.state != 29 && oCharacter.state != 30 || oCharacter.state == 31 && oCharacter.statetime >= 10)) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
draw_character_from_surface(sx[7], sy[7], c_white, alpha4 - 0.4);
draw_character_from_surface(sx[5], sy[5], c_white, alpha3 - 0.3);
draw_character_from_surface(sx[3], sy[3], c_white, alpha2 - 0.15);
draw_character_from_surface(sx[1], sy[1], c_white, alpha1);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0