<undefined> 0 -1 5 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 i = 0; repeat (10) { sx[i] = x; sy[i] = y; i += 1; } alpha1 = 0.8; alpha2 = 0.6; alpha3 = 0.4; alpha4 = 0.2; fx = 0; 1 603 7 0 0 -1 2 self 0 0 1 sx[10] = sx[9]; sx[9] = sx[8]; sx[8] = sx[7]; sx[7] = sx[6]; sx[6] = sx[5]; sx[5] = sx[4]; sx[4] = sx[3]; sx[3] = sx[2]; sx[2] = sx[1]; sx[1] = sx[0]; sx[0] = x; sy[10] = sy[9]; sy[9] = sy[8]; sy[8] = sy[7]; sy[7] = sy[6]; sy[6] = sy[5]; sy[5] = sy[4]; sy[4] = sy[3]; sy[3] = sy[2]; sy[2] = sy[1]; sy[1] = sy[0]; sy[0] = y; if (fx == 0) { alpha1 = 0.8; alpha2 = 0.6; alpha3 = 0.4; alpha4 = 0.2; } if (fx == 1) { alpha1 = 0.2; alpha2 = 0.8; alpha3 = 0.6; alpha4 = 0.4; } if (fx == 2) { alpha1 = 0.4; alpha2 = 0.2; alpha3 = 0.8; alpha4 = 0.6; } if (fx == 3) { alpha1 = 0.6; alpha2 = 0.4; alpha3 = 0.2; alpha4 = 0.8; } fx += 1; if (fx > 3) fx = 0; x = oCharacter.x; y = oCharacter.y; if (global.currentsuit == 2) image_blend = make_color_rgb(165, 66, 181); if (oCharacter.dash == 0 && oCharacter.charge == 0 && (oCharacter.state != 28 && oCharacter.state != 29 && oCharacter.state != 30 || oCharacter.state == 31 && oCharacter.statetime >= 10)) instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 draw_character_from_surface(sx[7], sy[7], c_white, alpha4 - 0.4); draw_character_from_surface(sx[5], sy[5], c_white, alpha3 - 0.3); draw_character_from_surface(sx[3], sy[3], c_white, alpha2 - 0.15); draw_character_from_surface(sx[1], sy[1], c_white, alpha1); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0