sMachine1Beam
0
-1
-90
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_angle += rotdir * 20;
if (image_angle > 360) image_angle -= 360;
1
603
7
0
0
-1
2
self
0
0
1
draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1);
draw_set_blend_mode(bm_normal);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0