sMachine1Beam 0 -1 -90 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_angle += rotdir * 20; if (image_angle > 360) image_angle -= 360; 1 603 7 0 0 -1 2 self 0 0 1 draw_set_blend_mode(bm_add); draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1); draw_set_blend_mode(bm_normal); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0