sSPBeam2
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
direction = 180;
image_angle = direction;
speed = 8;
sfx_play(sndGFTrooperPlasmaShot);
1
603
7
0
0
-1
2
self
0
0
1
if (x < 642) event_user(0);
fx = instance_create(x, y, oFXTrail);
fx.sprite_index = sprite_index;
fx.image_xscale = image_xscale;
fx.image_yscale = image_yscale;
fx.additive = 1;
fx.fadespeed = 0.15;
fx.image_angle = image_angle;
fx.depth = 10;
1
603
7
0
0
-1
2
self
0
0
1
expl = instance_create(x, y, oFXAnimSpark);
expl.additive = 0;
expl.depth = -1000;
expl.sprite_index = sPBeamExpl;
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1