<undefined>
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
/*
FORMATTING KEY:
; = linebreak marker (NOT # because we want to handle it manually and insert them later)
= = split into left/right strings here
/ = centered name
* = centered header (gets custom display color)
*/
// Refer to key above
text = "*Another " + global.monsterStr + " 2 Remake;;;;;;;;;;;;*Producer;/Milton 'DoctorM64' Guasti;;*Graphic Design;Ramiro Negri=MichaelGabrielR;Jasper=Jack Witty;/Steve 'Sabre230' Rothlisberger;/Kirill '1Eni1' Fevralev;;*Promo Art;/Azima 'Zim' Khan;;*Writing;/James 'Ridley' Hobbs;/Paulo 'Latinlingo' Villalobos;;*Platform Engine Code;/Martin Piecyk;;*Music Composition;/Milton 'DoctorM64' Guasti;/Darren Kerwin;/Torbjørn 'Falcool' Brandrud;;*Debug;/Dragondarch=Hemse;/Esteban 'DruidVorse' Criado;/Verneri 'Naatiska' Viljanen;;*Playtesting;Jennifer Potter=Mario Crestanello;Live4Truths=Nommiin;/Torbjørn 'Falcool' Brandrud;/Nicolas 'Skol' Del Negro;Lise Trehjørningen=Gabriel Kaplan;Darren Kerwin=Robert Sephazon;;*Community Management;Dragonheart91=Ammypendent;/Karrde;;*Special Thanks;Nommiin=Tyler Rogers;Kousoru=Infinity's End;Isabelle Amponin=CapCom;/Nathan 'wickedclown' Hess;/The " + global.monsterStr + " Community;;;;*Source Code Reconstruction;/YellowAfterlife;;;;*Continued Revisions;;*Development;Gatordile=Lojemiru;/Alex 'Wanderer' Mack;;*Programming;" + global.monsterStr + "3D=Scooterboot;/Craig Kostelecky;;*Art Lead;/Dannon 'Shmegleskimo' Yates;;*Art;ShirtyScarab=Cooper Garvin;/Chris 'Messianic' Oliveira;/ChloePlz;;*Debug;Miepee=EODTex;/Esteban 'DruidVorse' Criado;/Verneri 'Naatiska' Viljanen;/Electrix;;*Localization;*Spanish;Imsu=Diegomg;*German;m3Zz=LPCaiser;Miepee=unknown;/fedprod;*Italian;LetsPlayNintendoITA=SadNES cITy e Vecna;/ReNext;*French;Atver=Vectrex28;*Russian;/DarkEspeon;*Japanese;/Gponys;*Czech;/Vectrex28;;*Special Thanks;Banjo=King Bore;Reaku the Crate=Grom PE;Sylandro=TheKhaosDemon;Iwantdevil=PixHammer;GaptGlitch=Nokbient;Nanassshy=kitronmacaron;/Jean-Samuel Pelletier;/Japanese Community;;;;*Original " + global.monsterStr + " II Staff;;*Producer;/Gunpei Yokoi;;*Director;Hiroji Kiyotake=Hiroyuki Kimura;;*Main Programmer;/Takahiro Harada;;*Programmer;Masaru Yamanaka=Masao Yamamoto;/Isao Hirano;;*Graphic Designer;Hiroji Kiyotake=Hiroyuki Kimura;;*Program Assistant;Yuzuru Ogawa=Nobuhiro Ozaki;;*Sound Programmer;/Ryohji Yoshitomi;;*Designer;Makoto Kanoh=Masafumi Sakashita;Tomoyoshi Yamane=Takehiko Hosokawa;/Yasuo Inoue;;*Debug;Masaru Okadaga=Kenji Nishizawa;Hirofumi Matsuoka=Tohru Ohsawa;Kohta Fukui=Keisuke Terasaki;Kenichi Sugino=Hitoshi Yamagami;Katsuya Yamaoe=Yuji Hori;;;;;;;;;;/In Memory of Satoru Iwata;";
// Constants
TEXT_ROWS = string_count(";", text);
X_POS = room_width / 2;
WIDE_SPACE = oControl.widescreen_space / 2;
// Calculate scroll speed based on line count.
SCROLL_SPEED = (TEXT_ROWS * -0.27) / 120;
// Vars
var arrayIndex = 0;
var subStr = "";
var line = 0;
// Generate blank space in 2D array...
for (var i = 0; i < TEXT_ROWS; i++) {
for (var j = 0; j < 4; j++) {
textArray[i, j] = "";
}
}
var strLength = string_length(text)
// Parse text
for (var i = 1; i <= strLength; i++) {
// Get next char
var nextChar = string_char_at(text, i);
// Parsing - refer to key above
if (nextChar == "=") { // Split
// Store subStr as left (technically anything but left is what it /should/ be)
textArray[line, arrayIndex] = subStr;
// Reset subStr
subStr = "";
// Set next index to right
arrayIndex = 1;
}
else if (nextChar == ";") { // Linebreak
// Store subStr to index
textArray[line, arrayIndex] = subStr;
// Reset subStr/index
subStr = "";
arrayIndex = 0;
// Drop to next line
line++;
}
else if (nextChar == "/") { // Centered
// Set index to center
arrayIndex = 2;
}
else if (nextChar == "*") { // Centered header
// Set index to header
arrayIndex = 3;
}
else {
// Add current char to subStr
subStr += nextChar;
}
}
// Create text strings
textLeft = "";
textRight = "";
textCenter = "";
textHeader = "";
// Compile arrays into their respective strings; add newlines
for (var i = 0; i < TEXT_ROWS; i++) {
textLeft += textArray[i, 0] + "#";
textRight += textArray[i, 1] + "#";
textCenter += textArray[i, 2] + "#";
textHeader += textArray[i, 3] + "#";
}
yoffset = 0;
fadeout = 0;
canfadeout = 0;
alarm[0] = 1;
image_alpha = 0;
if (global.creditsmenuopt == 1) {
alarm[2] = 300; //300
statetime = 500; //500
alarm[1] = 5500; //5500
} else {
statetime = 0;
alarm[1] = 6000; //6000
}
if (os_type == os_android) os_powersave_enable(false);
1
603
7
0
0
-1
2
self
0
0
1
canfadeout = 1;
1
603
7
0
0
-1
2
self
0
0
1
fadeout = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (yoffset < 120) {
yoffset += 0.5;
alarm[0] = 1;
}
1
603
7
0
0
-1
2
self
0
0
1
// User fadeout input
if (canfadeout && (oControl.kMenu1 || oControl.kMenu2 || oControl.kStart)) fadeout = 1;
// Fadeout routine
if (fadeout) {
if (yoffset > 0) {
yoffset -= 1;
} else event_user(0);
}
// Credits cutscene animation
if (statetime == 360) instance_create(192, 88, oCreditsShip);
// Fade in
if (statetime > 520) {
if (image_alpha < 1) image_alpha += 0.05;
}
// This dictates the credit scrolling speed
if (statetime == 700) vspeed = SCROLL_SPEED; // -0.34;
// This stops the credits on the final line
if (y <= ystart + 8 - (TEXT_ROWS * 12)) vspeed = 0;
statetime++;
1
603
7
0
0
-1
2
self
0
0
1
/// Reset GUI, determine exit condition
display_set_gui_size(-1,-1);
if (global.creditsmenuopt == 0) {
room_goto(rm_score);
} else {
if (os_type == os_android) os_powersave_enable(true);
global.creditsmenuopt = 0;
room_goto(titleroom);
}
1
603
7
0
0
-1
2
self
0
0
1
// Setup
display_set_gui_size(320, 240);
draw_set_alpha(image_alpha);
draw_set_font(fontGUI2);
// Left
draw_set_halign(fa_right);
draw_cool_text(X_POS - 12, y + 17, textLeft, c_black, c_white, c_white, 1);
// Right
draw_set_halign(fa_left);
draw_cool_text(X_POS + 12, y + 17, textRight, c_black, c_white, c_white, 1);
// Center
draw_set_halign(fa_center);
draw_cool_text(X_POS, y + 17, textCenter, c_black, c_white, c_white, 1);
// Header
draw_cool_text(X_POS, y + 17, textHeader, c_black, c_dkgray, c_gray, 1);
// Draw black bars
draw_set_alpha(1);
draw_set_color(c_black);
draw_rectangle(0 - WIDE_SPACE, 0, 330 + WIDE_SPACE, 120 - yoffset, false);
draw_rectangle(0 - WIDE_SPACE, 120 + yoffset, 330 + WIDE_SPACE, 250, false);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0