sCavedropperA
0
-1
0
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
myhealth = 5;
damage = 6;
hitsound = sndEHit1;
deathsound = sndEDeath2;
platyoffset = -14;
frozenspr = sCavedropperFrozen;
facing = 1;
state = 1;
statetime = 0;
image_index = 0;
image_speed = 0;
starty = y;
y -= 10;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
if (state == 0) {
speed = 0;
if (distance_to_object(oCharacter) < 120) {
state = 1;
statetime = 0;
}
}
if (state == 1 && frozen == 0) {
sprite_index = sCavedropperA;
image_speed = 0.5;
y += 0.5;
if (statetime == 30) {
state = 2;
statetime = 0;
falling = 1;
}
}
if (state == 2) {
sprite_index = sCavedropper;
image_speed = 0.5;
if (frozen == 0) {
gravity_direction = 270;
gravity = 0.4;
if (speed > 6) speed = 6;
}
if (statetime > 10 && (collision_line(x - 3, y + 2, x + 3, y + 2, oSolid, true, true) > 0 || y > room_height + 20)) {
state = 3;
statetime = 0;
}
}
if (state == 3) {
vspeed = 0.5;
gravity = 0;
sprite_index = sCavedropper;
image_speed = 0.2;
if((get_ground_tile(x-sprite_xoffset, y-sprite_yoffset-8) != -1 &&
get_ground_tile(x+sprite_xoffset, y-sprite_yoffset-8) != -1) ||
get_ground_tile(x-sprite_xoffset, y+sprite_yoffset+1) == -1 ||
get_ground_tile(x+sprite_xoffset, y+sprite_yoffset+1) == -1)
instance_destroy();
}
if (frozen) {
speed = 0;
gravity = 0;
image_speed = 0;
}
if (state == 100) enemy_death();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0