sBlobAir
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
makeActive();
setCollisionBounds(-4, -8, 4, 0);
image_speed = 0.3;
image_index = choose(0,1);
myhealth = 5;
damage = 10;
hitsound = sndEHit1;
deathsound = sndEDeath2;
platyoffset = -1;
frozenspr = sBlobAirFrozen;
target = 0;
canattack = 1;
state = 0;
yVelStart = random_range(-1.5,-1);
xVelStart = random_range(-1,1);
targetx = oCharacter.x;
targety = oCharacter.y - oCharacter.sprite_height/2;
hovertime = choose(0,0.2,0.4,0.6,0.8)*choose(-1,1);
hoverphase = 0;
yoff = 0;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(20);
if (active == 1 && frozen == 0) {
if(state == 0)
{
if(statetime < 11)
{
yVel = random_range(-1.5,-.5);
xVel = random_range(-1,1);
}
else if(statetime > 10 && statetime < 60)
{
yVel = yVelStart;
xVel = xVelStart;
}
else state = 1;
}
if (state == 1 && (distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) < 160)) {
if (x < targetx) {
hspeed += 0.06;
} else {
hspeed -= 0.06;
}
if (y < targety) {
vspeed += 0.06;
} else vspeed -= 0.06;
}
else {
if(speed > 0) speed -= 0.1;
if(hspeed > 0) hspeed -= 0.1;
if(vspeed > 0) vspeed -= 0.1;
}
if(state == 0) moveTo(xVel, yVel);
targetx = oCharacter.x;
targety = oCharacter.y - oCharacter.sprite_height/2;
}
if (state == 100) enemy_death();
if (y > global.waterlevel && global.waterlevel != 0) enemy_death();
clamp(speed, 0, 1.5);
clamp(vspeed, 0, 1.5);
clamp(hspeed, 0, 1.5);
if(hovertime >= 1) hoverphase = 1;
else if(hovertime <= -1) hoverphase = 0;
if(hoverphase == 1) hovertime -= 0.1;
else if(hoverphase == 0) hovertime += 0.1;
1
603
7
0
0
-1
2
self
0
0
1
if (hitscrewattack) {
state = 100;
enemy_death3();
}
1
603
7
0
0
-1
2
self
0
0
1
if(state == 0 && distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) < 160) draw_self();
else draw_sprite(sprite_index, image_index, x, y+hovertime)
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0