sBlobAir 0 -1 -3 0 oEnemy <undefined> 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); makeActive(); setCollisionBounds(-4, -8, 4, 0); image_speed = 0.3; image_index = choose(0,1); myhealth = 5; damage = 10; hitsound = sndEHit1; deathsound = sndEDeath2; platyoffset = -1; frozenspr = sBlobAirFrozen; target = 0; canattack = 1; state = 0; yVelStart = random_range(-1.5,-1); xVelStart = random_range(-1,1); targetx = oCharacter.x; targety = oCharacter.y - oCharacter.sprite_height/2; hovertime = choose(0,0.2,0.4,0.6,0.8)*choose(-1,1); hoverphase = 0; yoff = 0; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); enemy_active_check(20); if (active == 1 && frozen == 0) { if(state == 0) { if(statetime < 11) { yVel = random_range(-1.5,-.5); xVel = random_range(-1,1); } else if(statetime > 10 && statetime < 60) { yVel = yVelStart; xVel = xVelStart; } else state = 1; } if (state == 1 && (distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) < 160)) { if (x < targetx) { hspeed += 0.06; } else { hspeed -= 0.06; } if (y < targety) { vspeed += 0.06; } else vspeed -= 0.06; } else { if(speed > 0) speed -= 0.1; if(hspeed > 0) hspeed -= 0.1; if(vspeed > 0) vspeed -= 0.1; } if(state == 0) moveTo(xVel, yVel); targetx = oCharacter.x; targety = oCharacter.y - oCharacter.sprite_height/2; } if (state == 100) enemy_death(); if (y > global.waterlevel && global.waterlevel != 0) enemy_death(); clamp(speed, 0, 1.5); clamp(vspeed, 0, 1.5); clamp(hspeed, 0, 1.5); if(hovertime >= 1) hoverphase = 1; else if(hovertime <= -1) hoverphase = 0; if(hoverphase == 1) hovertime -= 0.1; else if(hoverphase == 0) hovertime += 0.1; 1 603 7 0 0 -1 2 self 0 0 1 if (hitscrewattack) { state = 100; enemy_death3(); } 1 603 7 0 0 -1 2 self 0 0 1 if(state == 0 && distance_to_point(oCharacter.x, oCharacter.y-oCharacter.sprite_height/2) < 160) draw_self(); else draw_sprite(sprite_index, image_index, x, y+hovertime) 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0