sEDTrigger
0
-1
-10
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
yoff = 0;
alarm[0] = 1;
alarm[1] = 1;
widescreen_space = oControl.widescreen_space;
1
603
7
0
0
-1
2
self
0
0
1
alarm[1] = 10;
bubble = instance_create(x + random(64), global.waterlevel + 10, oLBubble);
if (instance_exists(bubble)) {
bubble.vspeed = 1.5 - random(0.8);
with (bubble) if ((x < (view_xview[0] - (oControl.widescreen_space/2))) || (x > (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
// if (x < view_xview[0] || x > view_xview[0] + view_wview[0]) instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 1;
w = instance_create(x + random(64), global.waterlevel - 1, oFXAnimSpark);
w.image_speed = 0.25 + random(0.5);
w.additive = 0;
w.sprite_index = sWaterSplash;
w.image_alpha = 0.8;
w.depth = -15;
with (w) if ((x < (view_xview[0] - (oControl.widescreen_space/2))) || (x > (view_xview[0] + view_wview[0] + (oControl.widescreen_space/2)))) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
yoff += 8;
if (yoff > 128) yoff = 0;
1
603
7
0
0
-1
2
self
0
0
1
with (other) {
if (fxtimer == 0 || fxtimer == 2 || fxtimer == 4) {
repeat (2) {
expl = instance_create(x, y - 16, oFXAnimSpark);
expl.image_speed = 0.2;
expl.additive = 0;
expl.sprite_index = sWaterParticle;
expl.direction = 45 + random(90);
expl.speed = 1 + random(1);
expl.gravity_direction = 270;
expl.gravity = 0.2;
}
}
if (global.currentsuit < 2) waterfall = 2;
}
1
603
7
0
0
-1
2
self
0
0
1
mid_y = y + yoff;
bottom_y = y + 128 + yoff;
if (((x + 64) > (view_xview[0] - (widescreen_space/2))) && (x < (view_xview[0] + view_wview[0] + (widescreen_space/2)))) {
draw_set_blend_mode(bm_add);
draw_set_color(make_colour_rgb(10, 10, 80));
draw_rectangle(x + 2, y, x + 61, global.waterlevel, false);
draw_background(bgWaterfall, x, y - 128 + yoff);
draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - mid_y, x, mid_y);
if (bottom_y < global.waterlevel) draw_background_part(bgWaterfall, 0, 0, 64, global.waterlevel - bottom_y, x, bottom_y);
draw_set_blend_mode(bm_normal);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1