sBeamExpl
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
visible = 0; // hide me!
// initially triallogic will merely act as a spawn point but does more than that
alarm[0] = 1; // alarm for spawning samus
// variables
timer_started = 0;
timer = 0; // in tics
1
603
7
0
0
-1
2
self
0
0
1
oCharacter.x = x;
oCharacter.y = y;
1
603
7
0
0
-1
2
self
0
0
1
if (timer_started == 1){
timer += 1;
}
if (timer_started == 0) && !(oCharacter.state == 33){
mus_change(musEris);
timer_started = 1;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0