sBeamExpl 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 visible = 0; // hide me! // initially triallogic will merely act as a spawn point but does more than that alarm[0] = 1; // alarm for spawning samus // variables timer_started = 0; timer = 0; // in tics 1 603 7 0 0 -1 2 self 0 0 1 oCharacter.x = x; oCharacter.y = y; 1 603 7 0 0 -1 2 self 0 0 1 if (timer_started == 1){ timer += 1; } if (timer_started == 0) && !(oCharacter.state == 33){ mus_change(musEris); timer_started = 1; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0