sTesterShield
0
-1
-5
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
canbeX = 0;
//myhealth = 200;
myhealth = global.mod_testerHshield;
image_speed = 0;
shaking = 0;
flashing = 0;
offx = 0;
offy = 0;
//damage = 40;
damage = global.mod_testerDshield;
center_x = 0;
center_y = 0;
numpickups = 0;
1
603
7
0
0
-1
2
self
0
0
1
if (shaking > 0) {
shaking -= 1;
offx = random_range(-2, 2);
offy = random_range(-2, 2);
} else {
offx = 0;
offy = 0;
}
if (flashing > 0) flashing -= 1;
center_x = x + lengthdir_x(40, image_angle + 45);
center_y = y + lengthdir_y(40, image_angle + 45);
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
myhealth -= 14 * (1 + other.smissile * 2);
event_user(0);
1
603
7
0
0
-1
2
self
0
0
1
with (other) {
event_user(1);
if (!pbeam) instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
if (!flashing) {
myhealth -= 2;
event_user(0);
}
1
603
7
0
0
-1
2
self
0
0
1
if (!flashing) {
myhealth -= 1;
event_user(0);
}
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, 7, -3, 0, 0);
1
603
7
0
0
-1
2
self
0
0
1
repeat (10) instance_create(center_x, center_y, oDebris);
repeat (10) instance_create(center_x, center_y, oMetalDebrisBig);
make_explosion1big(center_x, center_y);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (global.missiles > 30) {
numpickups = 10;
} else numpickups = 20;
shaking = 10;
flashing = 5;
repeat (2) instance_create(center_x, center_y, oDebris);
if (myhealth <= 0) {
event_user(1);
repeat (numpickups) instance_create(center_x + random_range(-15, 15), center_y + random_range(-15, 15), oMPickup);
sfx_play(sndRobotExpl);
}
if (myhealth > 150) image_index = 0;
if (myhealth <= 150) image_index = 1;
if (myhealth <= 100) image_index = 2;
if (myhealth <= 50) image_index = 3;
sfx_stop(sndRobotHit2);
sfx_play(sndRobotHit2);
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, 1);
if (flashing) {
draw_set_blend_mode(bm_add);
repeat (2) draw_sprite_ext(sprite_index, -1, x + offx, y + offy, 1, 1, image_angle, -1, flashing / 5);
draw_set_blend_mode(bm_normal);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1