sSpikes 0 0 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 //damage = 10; damage = global.mod_spikesceiling; hpush = 0; vpush = 1; 1 603 7 0 0 -1 2 self 0 0 1 damage_player(damage, hpush, vpush, 0, 0); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1