sShirk
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
canbeX = 0;
makeActive();
setCollisionBounds(-10, -14, 14, 14);
facing = 1;
myhealth = 80;
freezehp = 30;
prevhealth = myhealth;
damage = 24;
stuntime = 5;
shell1hp = 60;
shell2hp = 40;
hpush = 6;
vpush = -3;
hitmissileexpl = 0;
hitsound = sndRobotHit3;
deathsound = sndRobotExpl;
canfreeze = 1;
platyoffset = -6;
frozenspr = sShirkFrozen;
flipx = 1;
target = 0;
state = 1;
targetx = x;
targety = y;
haccel = 0.2;
vaccel = 0.5;
alarm[0] = 1;
turning = 0;
inwater = 0;
hitemp = 1;
empspr = sShirkDisabled;
1
603
7
0
0
-1
2
self
0
0
1
expl = instance_create(x - 8 + random(16), y - 8 + random(16), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.depth = -4;
expl.image_xscale = 0.5;
expl.image_yscale = 0.5;
alarm[3] = 3;
1
603
7
0
0
-1
2
self
0
0
1
if (oCharacter.y - 20 > y) yVel = 3.5;
if (oCharacter.y - 20 < y) yVel = -3.5;
if (oCharacter.x > x) {
xVel = 4;
if (facing == -1) turning = 5;
}
if (oCharacter.x < x) {
xVel = -4;
if (facing == 1) turning = 5;
}
alarm[0] = 50;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(70);
enemy_target_check(90, 1);
if (active == 1 && stun == 0 && frozen == 0 && state != 100) {
if (state == 1) {
xVel *= 0.95;
yVel *= 0.95;
if (inwater) {
xVel *= 0.9;
yVel *= 0.9;
}
}
if (stun == 0) moveTo(xVel, yVel);
}
if (turning == 2) facing *= -1;
if (inwater && global.watertype == 1) {
flashing = 1;
myhealth -= 1;
event_user(1);
if (myhealth <= 0) state = 100;
}
if (state == 100) {
canbehit = 0;
alarm[0] = 0;
yVel += 0.1;
moveTo(xVel, yVel);
if (xVel <= 0) image_angle += 0.6;
if (xVel > 0) image_angle -= 0.6;
if (isCollisionLeft(1) || isCollisionRight(1)) xVel = 0;
if (isCollisionBottom(1) || statetime > 240 || y > view_yview[0] + 240) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
}
if (turning > 0) turning -= 1;
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
if (myhealth >= shell1hp) {
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShirkArmor1;
deb.depth = -4;
}
if (myhealth >= shell2hp) {
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShirkArmor2;
deb.depth = -4;
}
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShirkArmor2;
deb.depth = -4;
1
603
7
0
0
-1
2
self
0
0
1
if (myhealth <= shell1hp && prevhealth > shell1hp) {
expl = instance_create(x, y - 8, oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.depth = -5;
repeat (8) instance_create(x, y, oDebris);
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShirkArmor1;
deb.depth = -4;
}
if (myhealth <= shell2hp && prevhealth > shell2hp) {
expl = instance_create(x + 8, y, oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.depth = -5;
repeat (8) instance_create(x, y, oDebris);
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShirkArmor2;
deb.depth = -4;
}
if (myhealth <= 0 && prevhealth > 0) {
alarm[3] = 1;
statetime = 0;
yVel = -2;
xVel *= 0.5;
}
prevhealth = myhealth;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
event_user(1);
if (random(2) < 0.2) instance_create(x, y, oDebris);
1
603
7
0
0
-1
2
self
0
0
1
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
image_xscale = facing;
if (!flashing) {
if (turning == 0) {
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
if (myhealth > shell1hp) draw_sprite_ext(sShirkArmor1, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
if (myhealth > shell2hp) draw_sprite_ext(sShirkArmor2, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
}
if (turning > 0) {
draw_sprite_ext(sShirkTurn, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
if (myhealth > shell1hp) draw_sprite_ext(sShirkTurnArmor1, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
if (myhealth > shell2hp) draw_sprite_ext(sShirkTurnArmor2, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
}
}
if (flashing) {
if (turning == 0) {
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
if (myhealth > shell1hp) draw_sprite_ext(sShirkArmor1, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
if (myhealth > shell2hp) draw_sprite_ext(sShirkArmor2, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
draw_set_blend_mode(bm_add);
repeat (3) {
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
if (myhealth > shell1hp) draw_sprite_ext(sShirkArmor1, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
if (myhealth > shell2hp) draw_sprite_ext(sShirkArmor2, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
}
draw_set_blend_mode(bm_normal);
}
if (turning > 0) {
draw_sprite_ext(sShirkTurn, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
if (myhealth > shell1hp) draw_sprite_ext(sShirkTurnArmor1, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
if (myhealth > shell2hp) draw_sprite_ext(sShirkTurnArmor2, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
draw_set_blend_mode(bm_add);
repeat (3) {
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
if (myhealth > shell1hp) draw_sprite_ext(sShirkTurnArmor1, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
if (myhealth > shell2hp) draw_sprite_ext(sShirkTurnArmor2, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
}
draw_set_blend_mode(bm_normal);
}
} // if (flashing)
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1