sSenjoo 0 -1 -3 0 oEnemy <undefined> 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); myhealth = 30; freezehp = 15; damage = 18; hitsound = sndEHit2; deathsound = sndEDeath1; platyoffset = -6; frozenspr = sSenjooFrozen; flipx = 0; target = 0; canattack = 1; state = 1; statetime = 0; targetnum = 1; alarm[0] = 1; 1 603 7 0 0 -1 2 self 0 0 1 targetposx[0] = x; targetposy[0] = y; targetposx[1] = x - offset * facing; targetposy[1] = y - offset; targetposx[2] = x; targetposy[2] = y - offset * 2; targetposx[3] = x + offset * facing; targetposy[3] = y - offset; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); enemy_active_check(20); enemy_target_check(90, 1); if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { x += (targetposx[targetnum] - x) / moveratio; y += (targetposy[targetnum] - y) / moveratio; if (statetime >= movesteps) { targetnum += 1; if (targetnum > 3) targetnum = 0; statetime = 0; } } image_speed = 0.5; } if (state == 100) enemy_death(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1