sSenjoo
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
myhealth = 30;
freezehp = 15;
damage = 18;
hitsound = sndEHit2;
deathsound = sndEDeath1;
platyoffset = -6;
frozenspr = sSenjooFrozen;
flipx = 0;
target = 0;
canattack = 1;
state = 1;
statetime = 0;
targetnum = 1;
alarm[0] = 1;
1
603
7
0
0
-1
2
self
0
0
1
targetposx[0] = x;
targetposy[0] = y;
targetposx[1] = x - offset * facing;
targetposy[1] = y - offset;
targetposx[2] = x;
targetposy[2] = y - offset * 2;
targetposx[3] = x + offset * facing;
targetposy[3] = y - offset;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(20);
enemy_target_check(90, 1);
if (active == 1 && stun == 0 && frozen == 0) {
if (state == 1) {
x += (targetposx[targetnum] - x) / moveratio;
y += (targetposy[targetnum] - y) / moveratio;
if (statetime >= movesteps) {
targetnum += 1;
if (targetnum > 3) targetnum = 0;
statetime = 0;
}
}
image_speed = 0.5;
}
if (state == 100) enemy_death();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1