sMGammaBody
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
canbeX = 0;
makeActive();
setCollisionBounds(-15, -12, 15, 24);
hpush = 5;
vpush = -3;
flashing = 0;
flashtime = 0;
canbehit = 1;
frozen = 0;
platform = 0;
statetime = 0;
turndelay = 0;
currentangle = 0;
targetangle = 0;
rotspeed = 0;
spdelay = 120;
turning = 0;
dodgedelay = 0;
dodgetime = 0;
dodging = 0;
fxtimer = 0;
chasing = 0;
hitsound = sndMGammaHit;
deathsound = sndMGammaDeath;
active = 1;
target = 0;
state = 3;
alarm[1] = 120;
alarm[3] = 1;
damagedealt = 0;
drawefangs = 0;
grabber = -4;
arms = -4;
nextsp = 0;
scan_log(13, get_text("ScanEvents", "ScanBioform"), 180, 0);
legfa1a = 0;
legfa1t = 0;
legfa1da = 0;
legfa2a = 0;
legfa2t = 0;
legfa2da = 0;
legfb1a = 0;
legfb1t = 0;
legfb1da = 0;
legfb2a = 0;
legfb2t = 0;
legfb2da = 0;
legba1a = 0;
legba1t = 0;
legba1da = 0;
legba2a = 0;
legba2t = 0;
legba2da = 0;
legbb1a = 0;
legbb1t = 0;
legbb1da = 0;
legbb2a = 0;
legbb2t = 0;
legbb2da = 0;
legrotspeed = 0;
alarm[9] = 1;
inwater = 0;
speedmulti = 1;
targetx = x;
targety = y;
1
603
7
0
0
-1
2
self
0
0
1
repeat (10) {
expl = instance_create(x - 16 + random(32), y - 16 + random(32), oFXAnimSpark);
expl.image_speed = 0.5 + random(0.5);
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.direction = random(360);
expl.speed = 2 + random(1);
}
make_explosion4(x, y);
instance_create(x, y, oScreenFlash);
sfx_play(sndMGammaExpl);
sfx_play(sndMissileExpl);
if (global.monstersalive == 0) mus_current_fadein();
if (oControl.mod_insanitymode == 0 || (global.difficulty < 2 && oControl.mod_insanitymode == 1)) {
if (damagedealt > givebackhp) damagedealt = givebackhp;
monster_spawn_powerups(x, y, floor(damagedealt / 20), floor(starthealth / 10 / 2));
}
instance_destroy();
1
603
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0
0
-1
2
self
0
0
1
expl = instance_create(x - 16 + random(32), y - 16 + random(32), oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
expl.image_xscale = 0.5;
expl.image_yscale = 0.5;
alarm[10] = 5;
1
603
7
0
0
-1
2
self
0
0
1
if (myid == 20) {
if (global.dmap[57, 31] == 10) global.dmap[57, 31] = 1;
if (global.dmap[58, 31] == 10) global.dmap[58, 31] = 1;
if (global.dmap[59, 31] == 10) global.dmap[59, 31] = 1;
}
myposx = floor(x / 320);
myposy = floor((y - 8) / 240);
mapposx = myposx + global.mapoffsetx;
mapposy = myposy + global.mapoffsety;
global.dmap[mapposx, mapposy] = 10;
with (oControl) event_user(2);
1
603
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0
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2
self
0
0
1
if (chasing == 0) {
chasing = 1;
alarm[3] = awaydelay;
} else event_user(1);
1
603
7
0
0
-1
2
self
0
0
1
flash = instance_create(x, y, oFXTrail);
flash.sprite_index = sprite_index;
flash.image_index = image_index;
flash.image_alpha = 1;
flash.white = 0;
flash.fadespeed = 0.15;
flash.depth = 10;
flash.image_xscale = facing;
flash.image_angle = image_angle;
flash = instance_create(x + legfa1x, y + legfa1y, oFXTrail);
flash.sprite_index = sMGammaLegFA1;
flash.image_index = image_index;
flash.image_alpha = 1;
flash.white = 0;
flash.fadespeed = 0.15;
flash.depth = 10;
flash.image_xscale = facing;
flash.image_angle = image_angle + legfa1da;
flash = instance_create(x + legfa1x + legfa2x, y + legfa1y + legfa2y, oFXTrail);
flash.sprite_index = sMGammaLegFA2;
flash.image_index = image_index;
flash.image_alpha = 1;
flash.white = 0;
flash.fadespeed = 0.15;
flash.depth = 10;
flash.image_xscale = facing;
flash.image_angle = image_angle + legfa1da + legfa2da;
flash = instance_create(x + legfb1x, y + legfb1y, oFXTrail);
flash.sprite_index = sMGammaLegFB1;
flash.image_index = image_index;
flash.image_alpha = 1;
flash.white = 0;
flash.fadespeed = 0.15;
flash.depth = 10;
flash.image_xscale = facing;
flash.image_angle = image_angle + legfb1da;
flash = instance_create(x + legfb1x + legfb2x, y + legfb1y + legfb2y, oFXTrail);
flash.sprite_index = sMGammaLegFB2;
flash.image_index = image_index;
flash.image_alpha = 1;
flash.white = 0;
flash.fadespeed = 0.15;
flash.depth = 10;
flash.image_xscale = facing;
flash.image_angle = image_angle + legfb1da + legfb2da;
if (state == 5 || dodging) alarm[2] = 3;
1
603
7
0
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-1
2
self
0
0
1
instance_activate_region(x - 64, y - 64, 128, 128, 1);
1
603
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0
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-1
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self
0
0
1
if (active == 1) {
if (state == 1) {
xVel = 0;
yVel = 0;
}
if (state == 3) {
if (chasing) {
targetx = oCharacter.x;
targety = oCharacter.y - 32;
if (shell.hitting && hitandrun) {
xVel = 0;
yVel = 0;
event_user(1);
with (shell) hitting = 0;
}
} else if (distance_to_object(oCharacter) > 120) {
chasing = 1;
alarm[3] = awaydelay;
}
if (targety > y) yVel += myaccely * 1.4;
if (targety - 24 < y) yVel -= myaccely;
if (targetx > x) xVel += myaccelx;
if (targetx < x) xVel -= myaccelx;
if (isCollisionRight(1) && xVel > 0 || isCollisionLeft(1) && xVel < 0) xVel = 0;
if (isCollisionBottom(1) && yVel > 0 || isCollisionTop(1) && yVel < 0) yVel = 0;
rotspeed = 0.5;
if (abs(xVel) > 1) {
targetangle = -abs(xVel) * 3;
} else targetangle = 0;
legrotspeed = 1;
legfa1t = -abs(xVel) * 4;
legfb1t = -abs(xVel) * 4;
legba1t = -abs(xVel) * 4;
legbb1t = -abs(xVel) * 4;
legfa2t = abs(xVel) * 9;
legfb2t = abs(xVel) * 9;
legba2t = abs(xVel) * 9;
legbb2t = abs(xVel) * 9;
if ((canspmove || canspmove2) && statetime > 60 && spdelay == 0 && dodging == 0) {
nextsp = 0;
if (random(1) < 0.5) {
if (canspmove) nextsp = 1;
} else if (canspmove2) nextsp = 2;
if (nextsp == 1) {
state = 7;
spdelay = 180;
statetime = 0;
turndelay = 5;
} else if (nextsp == 2) {
state = 4;
spdelay = 150;
statetime = 0;
turndelay = 5;
}
}
if (candodge && dodgedelay == 0 && (instance_exists(oMissile) && distance_to_object(oMissile) < 64 || instance_exists(oBeam) && distance_to_object(oBeam) < 64) && (facing == 1 && oCharacter.x > x || facing == -1 && oCharacter.x < x)) {
if (oCharacter.y - 48 > y) {
yVel = 2.5;
if (oCharacter.x > x) xVel = -3.5;
if (oCharacter.x < x) xVel = 3.5;
}
if (oCharacter.y - 48 < y) {
yVel = -4;
if (oCharacter.x > x) xVel = 1;
if (oCharacter.x < x) xVel = -1;
}
dodging = 1;
dodgetime = 0;
dodgedelay = 300;
alarm[2] = 1;
currentangle = -10;
canbehit = 0;
sfx_play(sndMGammaDodge);
}
if (dodging && dodgetime >= 8) {
dodging = 0;
canbehit = 1;
}
} // if (state == 3)
if (state == 4) {
if (oCharacter.y - 48 > y) yVel += 0.4;
if (oCharacter.y - 48 < y) yVel += -0.2;
if (oCharacter.y - 80 > y) yVel *= 0.95;
if (distance_to_object(oCharacter) < 128) {
if (oCharacter.x > x) xVel += -0.1;
if (oCharacter.x < x) xVel += 0.1;
}
xVel *= 0.98;
rotspeed = 0.5;
targetangle = -20;
legrotspeed = 0.5;
legfa1t = -30;
legfb1t = -30;
legba1t = -30;
legbb1t = -30;
legfa2t = 40;
legfb2t = 40;
legba2t = 40;
legbb2t = 40;
if (statetime > 50) {
state = 5;
statetime = 0;
turndelay = 70;
alarm[2] = 1;
sfx_play(sndMGammaSP);
}
} // if (state == 4)
if (state == 5) {
if (statetime < 10) xVel *= 0.98;
if (statetime == 10) {
if (oCharacter.x > x) xVel = 6;
if (oCharacter.x < x) xVel = -6;
yVel = 0;
grabber = instance_create(x, y, oMGammaGrab);
}
if (oCharacter.y - 54 > y) yVel += 0.2;
if (oCharacter.y - 64 < y) yVel += -0.2;
if (isCollisionBottom(1) && yVel > 0 || isCollisionTop(1) && yVel < 0) yVel = 0;
if (yVel > 2) yVel = 2;
if (yVel < -2) yVel = -2;
rotspeed = 0.5;
targetangle = -8;
legrotspeed = 2;
legfa1t = -20;
legfb1t = -20;
legba1t = -20;
legbb1t = -20;
legfa2t = -30;
legfb2t = -30;
legba2t = -30;
legbb2t = -30;
if (statetime > 60) {
state = 3;
statetime = 0;
turndelay = 30;
canbehit = 1;
}
if (statetime > 10 && (isCollisionRight(1) || isCollisionLeft(1))) {
state = 6;
statetime = 0;
turndelay = 60;
with (grabber) instance_destroy();
}
if (oCharacter.state == 38) {
state = 9;
statetime = 0;
canbehit = 1;
}
} // if (state == 5)
if (state == 6) {
xVel = 0;
yVel = 0;
rotspeed = 0.25;
targetangle = 0;
if (statetime > 30) {
state = 3;
statetime = 0;
turndelay = 10;
}
}
if (state == 7) {
xVel = 0;
yVel = 0;
rotspeed = 0.5;
targetangle = 0;
legrotspeed = 2;
legfa1t = 20;
legfb1t = 20;
legba1t = 20;
legbb1t = 20;
legfa2t = 40;
legfb2t = 40;
legba2t = 40;
legbb2t = 40;
if (statetime == 5) sfx_play(sndMGammaSP2);
if (statetime > 30) {
state = 8;
statetime = 0;
}
}
if (state == 8) {
xVel = 0;
yVel = 0;
rotspeed = 0.5;
targetangle = 0;
legrotspeed = 5;
legfa1t = -20;
legfb1t = -20;
legba1t = -20;
legbb1t = -20;
legfa2t = -30;
legfb2t = -30;
legba2t = -30;
legbb2t = -30;
if (statetime == 4) {
elec = instance_create(x + 32 * facing, y, oMGammaElec);
elec.facing = facing;
elec.rotspeed = elecrotspeed;
if (facing == 1) elec.image_angle = -130;
if (facing == -1) elec.image_angle = 310;
sfx_play(sndMGammaElec);
}
if (statetime > 15 && !instance_exists(oMGammaElec)) {
state = 3;
statetime = 0;
turndelay = 10;
yVel = -0.5;
}
} // if (state == 8)
if (state == 9) {
if (facing == 1 && xVel > -1.5) xVel -= 0.05;
if (facing == -1 && xVel < 1.5) xVel += 0.05;
yVel = -0.5;
rotspeed = 0.2;
targetangle = 10;
legrotspeed = 1;
legfa1t = 20;
legfb1t = 20;
legba1t = 20;
legbb1t = 20;
legfa2t = 10;
legfb2t = 10;
legba2t = 10;
legbb2t = 10;
if (statetime == 0) {
spark = instance_create(oCharacter.x, oCharacter.y, oElectricSpark);
arms = instance_create(x, y, oMGammaArms);
if (global.difficulty >= 2) xVel *= 0.5;
}
spark.image_alpha = 1;
if (statetime > 100) {
state = 3;
statetime = 0;
turndelay = 10;
with (arms) instance_destroy();
}
} // if (state == 9)
if (oCharacter.x > x && facing == -1 && (state == 3 || state == 4)) {
if (turndelay > 0) turndelay -= 1;
if (turndelay == 0) {
facing = 1;
turndelay = 5;
turning = 1;
myspr = sprite_index;
sprite_index = sMGammaTurn;
image_index = 0;
}
}
if (oCharacter.x < x && facing == 1 && (state == 3 || state == 4)) {
if (turndelay > 0) turndelay -= 1;
if (turndelay == 0) {
facing = -1;
turndelay = 5;
turning = 1;
myspr = sprite_index;
sprite_index = sMGammaTurn;
image_index = 0;
}
}
if (turning) {
image_speed = 0.5;
} else image_speed = 0.5;
if (flashing) {
if (statetime == 0) {
if (oCharacter.x > x) xVel = -2;
if (oCharacter.x < x) xVel = 2;
yVel = -2;
dodgedelay = 20;
spdelay = 40;
with (oMGammaElec) instance_destroy();
if (myhealth > 0) state = 3;
}
if (isCollisionRight(1) && xVel > 0 || isCollisionLeft(1) && xVel < 0) xVel *= -1;
xVel *= 0.95;
yVel *= 0.95;
rotspeed = 2;
targetangle = 0;
legrotspeed = 2;
legfa1a = 20;
legfa1t = 0;
legfb1a = 20;
legfb1t = 0;
legfa2a = 40;
legfa2t = 0;
legfb2a = 40;
legfb2t = 0;
legba1a = 20;
legba1t = 0;
legbb1a = 20;
legbb1t = 0;
legba2a = 40;
legba2t = 0;
legbb2a = 40;
legbb2t = 0;
if (statetime >= flashtime) {
canbehit = 1;
flashing = 0;
statetime = 0;
}
} // if (flashing)
if (state != 5) {
if (yVel > maxspeedy) yVel = maxspeedy;
if (yVel < -maxspeedy) yVel = -maxspeedy;
if (xVel > maxspeedx) xVel = maxspeedx;
if (xVel < -maxspeedx) xVel = -maxspeedx;
}
if (currentangle > targetangle) currentangle -= rotspeed;
if (currentangle < targetangle) currentangle += rotspeed;
image_angle = currentangle * facing;
if (legfa1a > legfa1t) legfa1a -= legrotspeed;
if (legfa1a < legfa1t) legfa1a += legrotspeed;
if (legfa2a > legfa2t) legfa2a -= legrotspeed;
if (legfa2a < legfa2t) legfa2a += legrotspeed;
if (legfb1a > legfb1t) legfb1a -= legrotspeed;
if (legfb1a < legfb1t) legfb1a += legrotspeed;
if (legfb2a > legfb2t) legfb2a -= legrotspeed;
if (legfb2a < legfb2t) legfb2a += legrotspeed;
if (legba1a > legba1t) legba1a -= legrotspeed;
if (legba1a < legba1t) legba1a += legrotspeed;
if (legba2a > legba2t) legba2a -= legrotspeed;
if (legba2a < legba2t) legba2a += legrotspeed;
if (legbb1a > legbb1t) legbb1a -= legrotspeed;
if (legbb1a < legbb1t) legbb1a += legrotspeed;
if (legbb2a > legbb2t) legbb2a -= legrotspeed;
if (legbb2a < legbb2t) legbb2a += legrotspeed;
legfa1da = legfa1a * facing;
legfa2da = legfa2a * facing;
legfb1da = legfb1a * facing;
legfb2da = legfb2a * facing;
legba1da = legba1a * facing;
legba2da = legba2a * facing;
legbb1da = legbb1a * facing;
legbb2da = legbb2a * facing;
if (global.waterlevel != 0 && y > global.waterlevel) {
inwater = 1;
} else inwater = 0;
if (inwater) {
speedmulti = 0.6;
} else speedmulti = 1;
moveTo(xVel * speedmulti, yVel * speedmulti);
} // if (active == 1)
if (state == 100) {
with (shell) instance_destroy();
xVel *= 0.98;
yVel *= 0.98;
}
if (instance_exists(shell)) {
shell.x = x;
shell.y = y;
shell.image_xscale = facing;
shell.image_angle = image_angle;
}
statetime += 1;
if (spdelay > 0) spdelay -= 1;
if (dodgedelay > 0) dodgedelay -= 1;
if (dodging) dodgetime += 1;
if (fxtimer < 5) {
fxtimer += 1;
} else fxtimer = 0;
drawefangs = !drawefangs;
legfa1x = lengthdir_x(4, currentangle + 330) * facing;
legfa1y = lengthdir_y(4, currentangle + 330);
legfa2x = lengthdir_x(24, currentangle + legfa1a + 255) * facing;
legfa2y = lengthdir_y(24, currentangle + legfa1a + 255);
legfb1x = lengthdir_x(10, currentangle + 217) * facing;
legfb1y = lengthdir_y(10, currentangle + 217);
legfb2x = lengthdir_x(18, currentangle + legfb1a + 230) * facing;
legfb2y = lengthdir_y(18, currentangle + legfb1a + 230);
legba1x = lengthdir_x(16, currentangle + 294) * facing;
legba1y = lengthdir_y(16, currentangle + 294);
legba2x = lengthdir_x(9, currentangle + legba1a + 265) * facing;
legba2y = lengthdir_y(9, currentangle + legba1a + 265);
legbb1x = lengthdir_x(14, currentangle + 230) * facing;
legbb1y = lengthdir_y(14, currentangle + 230);
legbb2x = lengthdir_x(12, currentangle + legfb1a + 256) * facing;
legbb2y = lengthdir_y(12, currentangle + legfb1a + 256);
if (instance_exists(grabber)) {
grabber.x = x + legba1x + legba2x;
grabber.y = y + legba1y + legba2y;
if (state != 5) with (grabber) instance_destroy();
}
1
603
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0
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self
0
0
1
if (yVel > 0) yVel *= -0.2;
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2
self
0
0
1
if (yVel < 0) yVel *= -0.2;
1
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-1
2
self
0
0
1
if (xVel < 0) xVel *= -0.2;
1
603
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0
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-1
2
self
0
0
1
if (xVel > 0) xVel *= -0.2;
1
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-1
2
self
0
0
1
xVel *= 1.1;
1
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self
0
0
1
if (state == 3) yVel += 1;
1
603
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-1
2
self
0
0
1
if (state == 3) yVel += -0.2;
1
603
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0
0
-1
2
self
0
0
1
if (state == 3) xVel += 0.2;
1
603
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0
0
-1
2
self
0
0
1
if (state == 3) xVel += -0.2;
1
603
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0
0
-1
2
self
0
0
1
if (canbehit) {
if (state != 7) {
event_user(0);
with (other) event_user(0);
} else with (other) event_user(1);
}
1
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0
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-1
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self
0
0
1
if (oBeam.chargebeam && !oBeam.ibeam && !oBeam.wbeam && !oBeam.pbeam && !oBeam.sbeam && global.missiles == 0 && global.smissiles == 0) {
if (canbehit) {
if (state != 7) {
event_user(0);
with (other) event_user(0);
} else with (other) event_user(1);
}
}
1
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0
0
-1
2
self
0
0
1
if (myhealth > 0) {
if (other.invincible == 0) damagedealt += damage;
damage_player(damage, hpush, vpush, 0, 0);
if (chasing && hitandrun) {
xVel = 0;
yVel = 0;
event_user(1);
}
}
1
603
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0
0
-1
2
self
0
0
1
legfa1x = lengthdir_x(4, currentangle + 330) * facing;
legfa1y = lengthdir_y(4, currentangle + 330);
legfa2x = lengthdir_x(24, currentangle + 255) * facing;
legfa2y = lengthdir_y(24, currentangle + 255);
legfb1x = lengthdir_x(10, currentangle + 217) * facing;
legfb1y = lengthdir_y(10, currentangle + 217);
legfb2x = lengthdir_x(18, currentangle + 230) * facing;
legfb2y = lengthdir_y(18, currentangle + 230);
legba1x = lengthdir_x(16, currentangle + 294) * facing;
legba1y = lengthdir_y(16, currentangle + 294);
legba2x = lengthdir_x(9, currentangle + 265) * facing;
legba2y = lengthdir_y(9, currentangle + 265);
legbb1x = lengthdir_x(14, currentangle + 230) * facing;
legbb1y = lengthdir_y(14, currentangle + 230);
legbb2x = lengthdir_x(12, currentangle + 256) * facing;
legbb2y = lengthdir_y(12, currentangle + 256);
1
603
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0
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2
self
0
0
1
chasing = 0;
targetx = oCharacter.x + awayoffsetx * facing;
targety = oCharacter.y + awayoffsety;
alarm[3] = chasedelay;
1
603
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0
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-1
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self
0
0
1
if (other.smissile == 1) {
dmg = 50;
flashtime = 60;
} else {
dmg = 10;
flashtime = 30;
}
myhealth -= dmg;
if (myhealth <= 0) {
state = 100;
statetime = 0;
alarm[10] = 1;
alarm[11] = 160;
flashtime = 180;
turndelay = 180;
PlaySoundMono(deathsound);
global.metdead[myid] = 1;
global.monstersleft -= 1;
global.monstersarea -= 1;
check_areaclear();
global.monstersalive -= 1;
if (global.monstersalive == 0) {
mus_fadeout(musGammaFight);
oMusicV2.bossbgm = sndJump;
}
if (instance_exists(grabber)) with (grabber) instance_destroy();
if (instance_exists(arms)) with (arms) instance_destroy();
global.dmap[mapposx, mapposy] = 11;
with (oControl) event_user(2);
}
flashing = 1;
canbehit = 0;
statetime = 0;
currentangle = 30;
if (chasing == 0) {
chasing = 1;
alarm[3] = awaydelay;
}
if (myhealth > 0) PlaySoundMono(hitsound);
if (sfx_isplaying(sndMAlphaIntro)) sfx_stop(sndMAlphaIntro);
1
603
7
0
0
-1
2
self
0
0
1
if (turning) {
turning = 0;
sprite_index = myspr;
}
1
603
7
0
0
-1
2
self
0
0
1
if (global.ingame == 1) {
global.monstersalive = 0;
mus_stop(musGammaFight);
with (oMusicV2) {
alarm[2] = -1;
bossbgm = sndJump;
}
mus_current_fadein();
}
1
603
7
0
0
-1
2
self
0
0
1
if(oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) {
pal_swap_set(oControl.GammaPalette, 1, false);
}
if (!flashing) {
if (!turning) {
draw_sprite_ext(sMGammaLegBA1, -1, x + legba1x, y + legba1y, facing, 1, image_angle + legba1da, -1, 1);
draw_sprite_ext(sMGammaLegBA2, -1, x + legba1x + legba2x, y + legba1y + legba2y, facing, 1, image_angle + legba1da + legba2da, -1, 1);
draw_sprite_ext(sMGammaLegBB1, -1, x + legbb1x, y + legbb1y, facing, 1, image_angle + legbb1da, -1, 1);
draw_sprite_ext(sMGammaLegBB2, -1, x + legbb1x + legbb2x, y + legbb1y + legbb2y, facing, 1, image_angle + legbb1da + legbb2da, -1, 1);
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1);
if (!turning) {
draw_sprite_ext(sMGammaLegFA1, -1, x + legfa1x, y + legfa1y, facing, 1, image_angle + legfa1da, -1, 1);
draw_sprite_ext(sMGammaLegFA2, -1, x + legfa1x + legfa2x, y + legfa1y + legfa2y, facing, 1, image_angle + legfa1da + legfa2da, -1, 1);
draw_sprite_ext(sMGammaLegFB1, -1, x + legfb1x, y + legfb1y, facing, 1, image_angle + legfb1da, -1, 1);
draw_sprite_ext(sMGammaLegFB2, -1, x + legfb1x + legfb2x, y + legfb1y + legfb2y, facing, 1, image_angle + legfb1da + legfb2da, -1, 1);
}
}
if (flashing) {
if (!turning) {
draw_sprite_ext(sMGammaLegBA1, -1, x + legba1x, y + legba1y, facing, 1, image_angle + legba1da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegBA2, -1, x + legba1x + legba2x, y + legba1y + legba2y, facing, 1, image_angle + legba1da + legba2da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegBB1, -1, x + legbb1x, y + legbb1y, facing, 1, image_angle + legbb1da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegBB2, -1, x + legbb1x + legbb2x, y + legbb1y + legbb2y, facing, 1, image_angle + legbb1da + legbb2da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
if (!turning) {
draw_sprite_ext(sMGammaLegFA1, -1, x + legfa1x, y + legfa1y, facing, 1, image_angle + legfa1da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegFA2, -1, x + legfa1x + legfa2x, y + legfa1y + legfa2y, facing, 1, image_angle + legfa1da + legfa2da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegFB1, -1, x + legfb1x, y + legfb1y, facing, 1, image_angle + legfb1da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
draw_sprite_ext(sMGammaLegFB2, -1, x + legfb1x + legfb2x, y + legfb1y + legfb2y, facing, 1, image_angle + legfb1da + legfb2da, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1);
}
draw_set_blend_mode(bm_add);
repeat (2) {
if (!turning) {
draw_sprite_ext(sMGammaLegBA1, -1, x + legba1x, y + legba1y, facing, 1, image_angle + legba1da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegBA2, -1, x + legba1x + legba2x, y + legba1y + legba2y, facing, 1, image_angle + legba1da + legba2da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegBB1, -1, x + legbb1x, y + legbb1y, facing, 1, image_angle + legbb1da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegBB2, -1, x + legbb1x + legbb2x, y + legbb1y + legbb2y, facing, 1, image_angle + legbb1da + legbb2da, -1, 1 - fxtimer * 0.25);
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
if (!turning) {
draw_sprite_ext(sMGammaLegFA1, -1, x + legfa1x, y + legfa1y, facing, 1, image_angle + legfa1da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegFA2, -1, x + legfa1x + legfa2x, y + legfa1y + legfa2y, facing, 1, image_angle + legfa1da + legfa2da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegFB1, -1, x + legfb1x, y + legfb1y, facing, 1, image_angle + legfb1da, -1, 1 - fxtimer * 0.25);
draw_sprite_ext(sMGammaLegFB2, -1, x + legfb1x + legfb2x, y + legfb1y + legfb2y, facing, 1, image_angle + legfb1da + legfb2da, -1, 1 - fxtimer * 0.25);
}
}
draw_set_blend_mode(bm_normal);
} // if (flashing)
if (state == 8 && drawefangs) {
draw_set_blend_mode(bm_add);
draw_sprite_ext(sMGammaFangs, -1, x, y, facing, 1, image_angle, -1, 1);
draw_set_blend_mode(bm_normal);
}
shader_reset();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1