sSuitChange
0
0
-4999999
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
state = 0;
statetime = 0;
sfx_stop_loops();
global.enablecontrol = 0;
with (oCharacter) {
kLeft = 0;
kRight = 0;
kUp = 0;
kDown = 0;
kJump = 0;
kJumpPressed = 0;
kRun = 0;
kAim = 0;
kFire = 0;
kMissile = 0;
}
lights = -4;
text1 = get_text("Items", "GravitySuit");
text2 = get_text("Items", "GravitySuit_Text");
1
603
7
0
0
-1
2
self
0
0
1
if (state == 0) {
if (statetime == 60) {
state = 1;
statetime = 0;
}
}
if (state == 1) {
if (statetime == 0) with (oGravityPod) {
closed = 1;
depth = -100;
}
if (statetime == 120) {
state = 2;
statetime = 0;
}
}
if (state == 2) {
if (statetime == 0) {
lights = instance_create(x, y, oGravityPodLights);
sfx_loop(sndVariaLoop);
}
if (statetime == 180) {
with (lights) instance_destroy();
state = 3;
statetime = 0;
sfx_stop(sndVariaLoop);
}
}
if (state == 3) {
if (statetime == 0) {
with (oGravityPod) closed = 0;
global.item[9] = 1;
global.currentsuit = 2;
instance_create(x, y, oGravityOverlay);
sfx_play(sndA4DoorOpen);
}
if (statetime == 120) {
state = 4;
statetime = 0;
}
}
if (state == 4) {
if (statetime == 0) { }
if (statetime == 320) { // og 180
with (oGravityPod) depth = 50;
global.enablecontrol = 1;
event_user(0);
}
}
statetime += 1;
with (oCharacter) {
if (x > room_width/2) x -= 1;
if (x < room_width/2) x += 1;
if (y < 160) y += 1;
}
1
603
7
0
0
-1
2
self
0
0
1
global.item[9] = 1;
global.itemstaken += 1;
myposx = floor(x / 320);
myposy = floor((y - 8) / 240);
mapposx = myposx + global.mapoffsetx;
mapposy = myposy + global.mapoffsety;
global.dmap[mapposx, mapposy] = 2;
with (oControl) event_user(2);
global.itemtype = 0;
display_itemmsg(text1, text2, "", "");
instance_destroy();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1