sSPBeam2 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 direction = 180; image_angle = direction; speed = 8; sfx_play(sndGFTrooperPlasmaShot); 1 603 7 0 0 -1 2 self 0 0 1 if (x < 642) event_user(0); fx = instance_create(x, y, oFXTrail); fx.sprite_index = sprite_index; fx.image_xscale = image_xscale; fx.image_yscale = image_yscale; fx.additive = 1; fx.fadespeed = 0.15; fx.image_angle = image_angle; fx.depth = 10; 1 603 7 0 0 -1 2 self 0 0 1 expl = instance_create(x, y, oFXAnimSpark); expl.additive = 0; expl.depth = -1000; expl.sprite_index = sPBeamExpl; instance_destroy(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1