sEDCam 0 0 -1000 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 lockx = 0; locky = 0; 1 603 7 0 0 -1 2 self 0 0 1 if (oCharacter.x >= x && oCharacter.x <= x + areax && oCharacter.y - 12 <= y && oCharacter.y - 12 >= y + areay) { oCamera.smootin = smoothin; if (oCamera.focus == 0) { oCamera.focus = 1; oCamera.focustime = 0; } oCamera.focustime += 1; if (lockx != 0) { oCamera.lockx = 1; oCamera.targetx = lockx; oCamera.snapx = 0; oCamera.alarm[2] = 1; } if (locky != 0) { oCamera.locky = 1; oCamera.targety = locky; oCamera.snapy = 0; oCamera.alarm[3] = 1; } oCamera.smoothout = smoothout * 2.5; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1