sEDCam
0
0
-1000
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
lockx = 0;
locky = 0;
1
603
7
0
0
-1
2
self
0
0
1
if (oCharacter.x >= x && oCharacter.x <= x + areax && oCharacter.y - 12 <= y && oCharacter.y - 12 >= y + areay) {
oCamera.smootin = smoothin;
if (oCamera.focus == 0) {
oCamera.focus = 1;
oCamera.focustime = 0;
}
oCamera.focustime += 1;
if (lockx != 0) {
oCamera.lockx = 1;
oCamera.targetx = lockx;
oCamera.snapx = 0;
oCamera.alarm[2] = 1;
}
if (locky != 0) {
oCamera.locky = 1;
oCamera.targety = locky;
oCamera.snapy = 0;
oCamera.alarm[3] = 1;
}
oCamera.smoothout = smoothout * 2.5;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1