sBlobThrowerWater
0
-1
-4
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
myhealth = 20;
freezehp = 220;
damage = 75;
hitsound = sndEHit1;
deathsound = sndEDeath2;
frozenspr = sBlobThrowerWaterFrozen;
canfreeze = 1
hitmissileexpl = 0;
target = 0;
canattack = 1;
state = 0;
image_speed = 0;
sprite_index = sBlobThrowerWaterClosed;
freezefall = 0;
canhit = 1;
statetime = 100;
platyoffset = 0;
blobsolid = instance_create(x-4,y-36,oBlobSolid);
blobsolid.image_yscale = 2.75;
blobsolid.image_xscale = 0.5;
1
603
7
0
0
-1
2
self
0
0
1
with (blobsolid) instance_destroy();
repeat (2) {
make_explosion1(x + irandom_range(-16, 16), y - 8);
make_explosion1(x + irandom_range(-16, 16), y - 24);
make_explosion1(x + irandom_range(-16, 16), y - 40);
if(frozen > 0) {
sfx_stop(deathsound);
PlaySoundMono(sndIceShatter);
instance_create(x + irandom_range(-16, 16), y - 48, oIceShard);
instance_create(x + irandom_range(-16, 16), y - 32, oIceShard);
instance_create(x + irandom_range(-16, 16), y - 40, oIceShard);
instance_create(x + irandom_range(-16, 16), y - 16, oIceShard);
instance_create(x + irandom_range(-16, 16), y - 24, oIceShard);
instance_create(x + irandom_range(-16, 16), y - 8, oIceShard);
}
}
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
enemy_active_check(40);
enemy_target_check(90, 1);
//if(instance_exists(boostblock)) boostblock.visible = 0;
if (active == 1 && frozen == 0) {
if (state == 0) {
image_index += 0.1;
if (target && statetime > 150) {
state = 1;
statetime = 0;
image_index = 0;
sprite_index = sBlobThrowerWater;
frozenspr = sBlobThrowerWaterFrozen;
}
}
if (state == 1) {
if (image_index < 6) {
image_index += 0.15;
}
if (image_index >= 6)
{
state = 2;
statetime = 0;
sprite_index = sBlobThrowerWaterIdle;
frozenspr = sBlobThrowerWaterIdleFrozen;
}
}
if (state == 2)
{
image_index += 0.1;
if ((image_index >= 4.99) && (image_index <= 5.01)) {
if(instance_number(oBlobWater) < 30)
{
repeat(irandom_range(3,6)) instance_create(x,y-40,oBlobWater);
}
}
if(statetime > 100 && image_index >= 6)
{
state = 3;
statetime = 0;
sprite_index = sBlobThrowerWater;
frozenspr = sBlobThrowerWaterFrozen;
image_index = 6;
}
}
if (state == 3)
{
if (image_index > 0) image_index -= 0.2;
if (image_index <= 0 && statetime > 10) //changed
{
state = 0;
statetime = 0;
sprite_index = sBlobThrowerWaterClosed;
frozenspr = sBlobThrowerWaterClosedFrozen;
}
}
}
if (state == 100) {
enemy_death();
}
//if (!instance_exists(blobsolid)) enemy_death();
1
603
7
0
0
-1
2
self
0
0
1
if (frozen == 0) {
with (other) event_user(1);
} else {
event_user(0);
with (other) event_user(0);
}
1
603
7
0
0
-1
2
self
0
0
1
if(other.ibeam)
{
frozen = 300;
PlaySoundMono(sndFreezeHit);
with (other)
{
event_user(0);
if(!pbeam) instance_destroy();
}
}
else if(other.pbeam) {
with (other) event_user(1);
}
else
{
with (other)
{
event_user(1);
instance_destroy();
}
}
1
603
7
0
0
-1
2
self
0
0
1
///Blank code; do nothing
1
603
7
0
0
-1
2
self
0
0
1
with (other) {
damage = 0;
}
1
603
7
0
0
-1
2
self
0
0
1
if (hitscrewattack) {
if (frozen == 0)
{
damage_player(damage, hpush, vpush, 0, 0);
}
}
1
603
7
0
0
-1
2
self
0
0
1
//if (hitpseudoscrew == 1)
if(other.state == other.JUMPING && other.vjump == 0 && frozen == 0)
{
other.chargebeam = 0;
other.nofire = 20;
damage_player(damage, hpush, vpush, 0, 0);
}
else if (frozen == 0) event_inherited();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0