sBeam
0
-1
-5
0
<undefined>
sProjectileMask
1
603
7
0
0
-1
2
self
0
0
1
if (y > global.waterlevel && global.waterlevel != 0) {
inwater = 1;
} else {
inwater = 0;
}
time = 0;
dohit = 1;
smissile = 0; // Do not delete this. This was needed for beam attacks on Monsters.
// I am mimicking missiles here. The game will crash without this variable!!!
1
603
7
0
0
-1
2
self
0
0
1
dohit = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (pbeam == 1) {
alarm[1] = 2 + sbeam;
if (time > 1) {
mytrail = instance_create(x, y, oBeamTrail);
mytrail.sprite_index = sprite_index;
mytrail.image_single = 0;
mytrail.image_alpha = 0.4;
mytrail.direction = direction;
if (wbeam == 0) mytrail.speed = -speed / 2;
mytrail.image_angle = image_angle;
mytrail.image_xscale = image_xscale;
mytrail.image_yscale = image_yscale;
}
}
1
603
7
0
0
-1
2
self
0
0
1
if (ibeam == 1) {
alarm[0] = 3;
if (sbeam) alarm[0] = 7 + random(15);
spark = instance_create(x + floor(random(4) - 2), y + floor(random(4) - 2), oFXAnimSpark);
spark.gravity_direction = 270;
spark.gravity = 0.2;
spark.sprite_index = sIBeamFX;
spark.image_speed = 0.3;
spark.image_index = 0;
spark.additive = 1;
}
1
603
7
0
0
-1
2
self
0
0
1
if (sbeam == 1) {
time += 0.4;
w_arc = 40;
} else {
time += 1;
w_arc = 25;
if (chargebeam == 1) w_arc = 30;
}
if (instance_exists(oCharacter)) {
if ((maindir == 0 || maindir == 359.5 || maindir == 45 || maindir == 315) && oCharacter.xVel > 0) x += oCharacter.xVel;
if ((maindir == 180 || maindir == 135 || maindir == 225) && oCharacter.xVel < 0) x += oCharacter.xVel;
if (maindir == 270 && oCharacter.yVel > 0) y += oCharacter.yVel;
}
if (wbeam && sbeam == 0) {
if (wbeamdir == 1) direction = maindir + w_arc * cos(time);
if (wbeamdir == 0) direction = maindir - w_arc * cos(time);
}
if (sbeam && wbeam == 0 && beamid == 1) {
if (time < 1 && chargebeam == 0) direction = maindir + 20;
if (time < 1 && chargebeam == 1) direction = maindir + 20;
if (time >= 1.3 && direction > maindir && chargebeam == 0) direction -= 5;
if (time >= 1 && direction > maindir && chargebeam == 1) direction -= 10;
}
if (sbeam && wbeam == 0 && beamid == 2) {
if (time < 1 && chargebeam == 0) direction = maindir - 20;
if (time < 1 && chargebeam == 1) direction = maindir - 20;
if (maindir == 0) {
maindir = 359.5;
if (chargebeam == 1) y -= 1;
}
if (time >= 1.3 && direction < maindir && chargebeam == 0) direction += 5;
if (time >= 1 && direction < maindir && chargebeam == 1) direction += 10;
}
if (sbeam && time > 2 && maindir == 359.5) direction = 0;
if (wbeam && sbeam) {
if (beamid == 0 && chargebeam == 0) speed = 6.7;
if (beamid == 0 && chargebeam == 1) speed = 9;
if (beamid == 1) direction = maindir + 60 * cos(time);
if (beamid == 2) direction = maindir - 60 * cos(time);
}
if (wbeam && pbeam) image_angle = direction;
if (chargebeam == 1 && sprite_index == sBeam2) {
if (time < 1) image_xscale = 0.6;
if (time > 1 && image_xscale < 1) image_xscale += 0.2;
}
if (y > global.waterlevel && global.waterlevel != 0) {
if (inwater == 0) instance_create(x, global.waterlevel, oSmallSplash);
inwater = 1;
} else {
if (inwater == 1) instance_create(x, global.waterlevel, oSmallSplash);
inwater = 0;
}
if (x < view_xview[0] - 48 - (oControl.widescreen_space/2) || x > view_xview[0] + view_wview[0] + 48 + (oControl.widescreen_space/2) || y < view_yview[0] - 48 || y > view_yview[0] + view_hview[0] + 48) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
///NULL
1
603
7
0
0
-1
2
self
0
0
1
///NULL
1
603
7
0
0
-1
2
self
0
0
1
event_user(1);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
/*
event_user(1);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
with (other) if (sprite_index == sBlockBomb) {
event_user(1);
visible = true;
}
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
with (other) event_user(0);
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
with (other) {
check_linkid();
event_user(0);
}
if (wbeam == 0) {
event_user(0);
instance_destroy();
}
1
603
7
0
0
-1
2
self
0
0
1
rspark = instance_create(x, y, oFXAnimSparkItem);
rspark.sprite_index = sReflectSpark;
rspark.image_speed = 0.5;
rspark.depth = -1000;
sfx_stop(sndDeflect);
sfx_play(sndDeflect);
light = instance_create(x, y, oFadeLight32);
light.fadespeed = 0.1;
light.alarm[0] = 2;
1
603
7
0
0
-1
2
self
0
0
1
if (pbeam && !chargebeam) {
dohit = 0;
alarm[2] = 2;
}
expl = instance_create(x, y, oFXAnimSparkItem);
expl.additive = 0;
expl.depth = -1000;
if (chargebeam == 0) expl.sprite_index = sBeamExpl;
if (chargebeam == 1) expl.sprite_index = sBeamExpl2;
if (wbeam) expl.sprite_index = sWBeamExpl;
if (pbeam) expl.sprite_index = sPBeamExpl;
if (ibeam) expl.sprite_index = sIBeamExpl;
if (ibeam == 1) {
expl.sprite_index = sIBeamExpl;
repeat (3) {
expl2 = instance_create(x, y, oFXAnimSparkItem);
expl2.sprite_index = sIBeamFX;
expl2.vspeed = -random(3);
expl2.hspeed = random(6) - 3;
expl2.gravity_direction = 270;
expl2.gravity = 0.2;
expl2.image_speed = 0.3;
expl2.additive = 1;
expl2.depth = -1000;
}
}
light = instance_create(x, y, oFadeLight32);
light.fadespeed = 0.1;
light.alarm[0] = 5;
1
603
7
0
0
-1
2
self
0
0
1
draw_set_blend_mode(bm_add);
draw_sprite_ext(sFlare1, -1, x, y, fxscale, fyscale, direction, fcolor, falpha);
draw_set_blend_mode(bm_normal);
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1