sA3WeldArm 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0; active = 1; alarm[0] = 60; hpush = 5; vpush = -3; damage = 40; state = 0; image_angle = 270; 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0.5; sfx_play(sndALWelder); 1 603 7 0 0 -1 2 self 0 0 1 if (active) { if (oCharacter.x < x && image_angle > 225) { image_angle -= 1; } else if (oCharacter.x > x && image_angle < 315) image_angle += 1; } 1 603 7 0 0 -1 2 self 0 0 1 if (image_index > 1) damage_player(damage, hpush, vpush, 0, 0); 1 603 7 0 0 -1 2 self 0 0 1 image_speed = 0; image_index = 0; alarm[0] = 60; 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1); draw_sprite(sA3WelderArmUp, -1, x, y); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1