sA3WeldArm
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0;
active = 1;
alarm[0] = 60;
hpush = 5;
vpush = -3;
damage = 40;
state = 0;
image_angle = 270;
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.5;
sfx_play(sndALWelder);
1
603
7
0
0
-1
2
self
0
0
1
if (active) {
if (oCharacter.x < x && image_angle > 225) {
image_angle -= 1;
} else if (oCharacter.x > x && image_angle < 315) image_angle += 1;
}
1
603
7
0
0
-1
2
self
0
0
1
if (image_index > 1) damage_player(damage, hpush, vpush, 0, 0);
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0;
image_index = 0;
alarm[0] = 60;
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, image_angle, -1, 1);
draw_sprite(sA3WelderArmUp, -1, x, y);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1