sBlockShoot 0 0 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 active = 0; if (global.event[102] == 0) instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 if (oCharacter.state == 50) with (oCharacter) { state = 24; statetime = 0; yVel = -6; fixedy = 60; } 1 603 7 0 0 -1 2 self 0 0 1 instance_create(x, y + 16, oA2WJValve); sfx_play(sndA2WJValve); instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 if (active == 0) { active = 1; w = instance_create(x + 8, y + 16, oFXAnimSpark); w.image_speed = 0.5; w.additive = 0; w.sprite_index = sWaterSplash; w.image_alpha = 0.8; alarm[0] = 8; alarm[1] = 3; global.event[102] = 0; audio_stop_sound(sndA2WJLoop); sfx_play(sndWaterSplash); } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1