sBlockShoot
0
0
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
active = 0;
if (global.event[102] == 0) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (oCharacter.state == 50) with (oCharacter) {
state = 24;
statetime = 0;
yVel = -6;
fixedy = 60;
}
1
603
7
0
0
-1
2
self
0
0
1
instance_create(x, y + 16, oA2WJValve);
sfx_play(sndA2WJValve);
instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
if (active == 0) {
active = 1;
w = instance_create(x + 8, y + 16, oFXAnimSpark);
w.image_speed = 0.5;
w.additive = 0;
w.sprite_index = sWaterSplash;
w.image_alpha = 0.8;
alarm[0] = 8;
alarm[1] = 3;
global.event[102] = 0;
audio_stop_sound(sndA2WJLoop);
sfx_play(sndWaterSplash);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1