/// init_stats() i = 50; repeat (50) { i -= 1; global.unlock[i] = 0; } i = 50; repeat (50) { i -= 1; global.gallery[i] = 0; } i = 100; repeat (100) { i -= 1; global.stat[i] = 0; } i = 100; repeat (100) { i -= 1; global.achievement[i] = 0; }