/// create_gamma(x, y, id, facing) met = instance_create(argument0, argument1, oMGamma); met.facing = argument3; met.myid = argument2; with (met) { set_monster_vars(argument2); shell = instance_create(x, y, oMAlphaShell); shell.sprite_index = sMGammaShell; shell.damage = damage; shell.hpush = 5; shell.vpush = -3; event_user(3); } if (global.monstersalive == 0) { sfx_stop(sndMGammaIntro); sfx_play(sndMGammaIntro); mus_gamma_monster(); } global.monstersalive += 1;