global.mapoffsetx = 17; global.mapoffsety = 35; global.waterlevel = 0; global.watertype = 0; global.floormaterial = 5; global.darkness = 2; if (global.lavastate <= 10) { make_liquid(1, 192, 0, 0, 0, 0, 0); } else tile_layer_delete(-99);