global.mapoffsetx = 33;
global.mapoffsety = 58;
global.waterlevel = 0;
global.watertype = 0;
global.floormaterial = 4;
make_escape_sequence_fx(2);
if (global.event[203] > 1) {
with (inst_130192) instance_destroy();
with (inst_130195) instance_destroy();
tile_layer_delete(-101);
}