global.mapoffsetx = 37;
global.mapoffsety = 13;
global.waterlevel = 0;
global.watertype = 0;
global.save_room = titleroom;
global.floormaterial = 1;
SoundFX_Preset(1);
//mus_change(mus_get_main_song());
if(instance_number(oCharacter) > 0) mus_change(mus_get_main_song());
else oMusicV2.currentbgm = mus_get_main_song();