global.mapoffsetx = 33;
global.mapoffsety = 46;
global.waterlevel = 0;
global.watertype = 0;
global.floormaterial = 4;
instance_create(112, 112, scr_itemsopen(oControl.mod_254));
instance_create(528, 64, scr_itemsopen(oControl.mod_255));
instance_create(314, 192, scr_itemsopen(oControl.mod_253)); // fix for random/newgames where power bombs in explosion can be skipped