640 240 32 8 0 60 0 12632256 0 global.mapoffsetx = 33; global.mapoffsety = 46; global.waterlevel = 0; global.watertype = 0; global.floormaterial = 4; instance_create(112, 112, scr_itemsopen(oControl.mod_254)); instance_create(528, 64, scr_itemsopen(oControl.mod_255)); instance_create(314, 192, scr_itemsopen(oControl.mod_253)); // fix for random/newgames where power bombs in explosion can be skipped -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1024 768 10 0 0.100000001490116