load_character_vars(); if (instance_exists(oDemoRecord)){ with (oDemoRecord){ instance_destroy(); } } // set other vars outside of character_vars global.missiles = 0; global.maxmissiles = 1; global.ingame = 1; // set global as "ingame" oControl.mod_IGT = 0; // it won't leave me alone oControl.mod_fusion = global.suitstyle; // this is a mess of vars global.save_x = 1; global.save_y = 1; global.myposx = 5; global.mapoffsetx = 5; global.myposy = 5; global.mapoffsety = 5; // don't worry about it room_change(empty_room,1); // go to the room designated by the var