global.mapoffsetx = 32;
global.mapoffsety = 45;
global.waterlevel = 0;
global.watertype = 0;
global.floormaterial = 4;
make_escape_sequence_fx(2);
if (global.event[203] > 0) {
tile_layer_delete(-102);
} else tile_layer_delete(-101);
if (global.event[203] > 0) with (oA4EscapeControl) {
gototemp = 70;
alarm[0] = 1;
}