sEDSpike 0 -1 0 0 oSolid <undefined> 1 603 7 0 0 -1 2 self 0 0 1 //damage = 25; damage = global.mod_spikeszeta; hpush = 0; vpush = -3; material = 0; 1 603 7 0 0 -1 2 self 0 0 1 if (collision_rectangle(x - 2, y - 1, x + 16 * image_xscale + 2, y + 16 * image_yscale + 1, oCharacter, false, true)) damage_player(damage, hpush, vpush, 0, 0); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0