sEDSpike
0
-1
0
0
oSolid
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
//damage = 25;
damage = global.mod_spikeszeta;
hpush = 0;
vpush = -3;
material = 0;
1
603
7
0
0
-1
2
self
0
0
1
if (collision_rectangle(x - 2, y - 1, x + 16 * image_xscale + 2, y + 16 * image_yscale + 1, oCharacter, false, true)) damage_player(damage, hpush, vpush, 0, 0);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0