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<object>
  <spriteName>sTorizoStatue</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-80</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0;
image_index = 0;
state = 0;
statetime = 0;
if (global.event[152] &gt; 0) {
    image_index = 8;
    with (inst_114938) instance_destroy();
    with (inst_114925) instance_destroy();
    with (inst_114926) instance_destroy();
    with (inst_114928) instance_destroy();
    with (inst_114929) instance_destroy();
    tile_layer_shift(-102, -336, 0);
    tile_layer_shift(-101, 0, -256);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 1) {
    if (statetime == 0) image_index = 1;
    if (statetime == 120) {
        state = 2;
        statetime = 0;
    }
}
if (state == 2) {
    if (statetime == 0) instance_create(x + 15, y + 6, oTorizoStatueEye);
    if (statetime == 220) {
        state = 3;
        statetime = 0;
    }
}
if (state == 3) {
    if (statetime == 0) {
        image_index = 2;
        instance_create(x + 37, y + 24, oTorizoStatuePiece1);
        mus_play(musTorizoA);
        oMusicV2.bossbgm = musTorizoA;
    }
    if (statetime == 60) {
        state = 4;
        statetime = 0;
    }
}
if (state == 4) {
    if (statetime == 0) {
        image_index = 3;
        instance_create(x + 18, y + 23, oTorizoStatuePiece2);
    }
    if (statetime == 60) {
        state = 5;
        statetime = 0;
    }
}
if (state == 5) {
    if (statetime == 0) {
        image_index = 4;
        instance_create(x + 15, y + 10, oTorizoStatuePiece3);
    }
    if (statetime == 60) {
        state = 6;
        statetime = 0;
    }
}
if (state == 6) {
    if (statetime == 0) {
        image_index = 5;
        instance_create(x + 9, y + 24, oTorizoStatuePiece4);
    }
    if (statetime == 60) {
        state = 7;
        statetime = 0;
        event_user(1);
    }
}
if (state == 7) {
    if (image_index &lt; 8) image_index += 0.2;
    if (statetime &gt; 60) { }
}
statetime += 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="11">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>instance_create(x + 25, y + 47, oTorizo);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>state = 1;
statetime = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 3) draw_sprite(sTorizoIntro, 0, x, y);
if (state == 4) draw_sprite(sTorizoIntro, 1, x, y);
if (state == 5) draw_sprite(sTorizoIntro, 2, x, y);
if (state == 6) draw_sprite(sTorizoIntro, 3, x, y);
draw_sprite(sprite_index, -1, x, y);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
