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<object>
  <spriteName>sSubScrBeam</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>oSubScreenSuit</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();
beam = get_text("ItemsMenu", "Beams");
cbeam = get_text("ItemsMenu", "ChargeBeam");
ibeam = get_text("ItemsMenu", "IceBeam");
wbeam = get_text("ItemsMenu", "WaveBeam");
sbeam = get_text("ItemsMenu", "SpazerBeam");
pbeam = get_text("ItemsMenu", "PlasmaBeam");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_sprite(sprite_index, -1, x, y);
draw_set_color(c_white);
draw_set_font(fontMenuTiny);
draw_set_alpha(1);

scr_itemsmenu_swap()

if (drawlines) {
    if (global.curropt == 3) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 46, 1, 1, 0, -1, halpha);
        draw_line(x + 34, y - 44, x + 50, y - 44);
        draw_line(x + 50, y - 44, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 4) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 37, 1, 1, 0, -1, halpha);
        draw_line(x + 34, y - 35, x + 50, y - 35);
        draw_line(x + 50, y - 35, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81, 1, 1, 0, -1, 1);
    }
    
    if (global.curropt == 5) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 28, 1, 1, 0, -1, halpha);
        draw_line(x + 34, y - 26, x + 50, y - 26);
        draw_line(x + 50, y - 26, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81, 1, 1, 0, -1, 1);
    }
    
    if (global.curropt == 6) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 19, 1, 1, 0, -1, halpha);
        draw_line(x + 34, y - 17, x + 50, y - 17);
        draw_line(x + 50, y - 17, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81, 1, 1, 0, -1, 1);
    }
    if (global.curropt == 7) {
        draw_sprite_ext(sSubScrHilight, -1, x - 28, y - 10, 1, 1, 0, -1, halpha);
        draw_line(x + 34, y - 8, x + 50, y - 8);
        draw_line(x + 50, y - 8, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81);
        draw_sprite_ext(sSubScrItem, -1, oSubScrPlayer.x - 33, oSubScrPlayer.y + 81, 1, 1, 0, -1, 1);
    }
} // if (drawlines)


draw_set_alpha(1);
draw_set_font(fontSubScr);
draw_set_halign(fa_left);
draw_set_color(c_black);
//draw_text(x + 1 - 30, y + 4 - 1, "SUIT");
draw_text(x + 1 - 30, y + 4 - 63 + oControl.subScrHeaderOffset, beam);
//draw_text(x + 1 - 30, y + 4 - 1, "MISC");
//draw_text(x + 1 - 30, y + 4 - 45, "BOOTS");
draw_set_color(c_white);
//draw_text(x - 30, y + 3 - 1, "SUIT");
draw_text(x - 30, y + 3 - 63 + oControl.subScrHeaderOffset, beam);
//draw_text(x - 30, y + 3 - 1, "MISC");
//draw_text(x - 30, y + 3 - 45, "BOOTS");
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
