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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>text1 = get_text("IntroCutscene", "Scene1");
text2 = get_text("IntroCutscene", "Scene2");
text3 = get_text("IntroCutscene", "Scene3");
drawtext = text1;
state = 0;
statetime = 0;
textpos = 1;
textalpha = 1;
texty = 164;
imgalpha = 0;
drawimg = bgIntroText1;

</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (state == 0) {
    if (statetime == 0) textpos = 1;
    if (statetime &lt; 60) {
        if (imgalpha &lt; 1) imgalpha += 0.05;
    }
    if (statetime &gt; 880) {
        if (textalpha &gt; 0) textalpha -= 0.05;
        if (imgalpha &gt; 0) imgalpha -= 0.05;
    }
    if (statetime == 900) {
        state = 1;
        statetime = 0;
    }
    if (statetime &lt; 34 || statetime &gt;= 94) textpos += 0.25;
}
if (state == 1) {
    if (statetime == 0) {
        textpos = 1;
        textalpha = 1;
        drawtext = text2;
        drawimg = bgIntroText2;
        texty = 176;
    }
    if (statetime &lt; 60) {
        if (imgalpha &lt; 1) imgalpha += 0.05;
    }
    if (statetime &gt; 880) {
        if (textalpha &gt; 0) textalpha -= 0.05;
        if (imgalpha &gt; 0) imgalpha -= 0.05;
    }
    if (statetime == 900) {
        state = 2;
        statetime = 0;
    }
    textpos += 0.25;
}
if (state == 2) {
    if (statetime == 0) {
        textpos = 1;
        textalpha = 1;
        drawtext = text3;
        drawimg = bgIntroText3;
        texty = 176;
    }
    if (statetime &lt; 60) {
        if (imgalpha &lt; 1) imgalpha += 0.05;
    }
    if (statetime &gt; 880) {
        if (textalpha &gt; 0) textalpha -= 0.05;
        if (imgalpha &gt; 0) imgalpha -= 0.05;
    }
    if (statetime == 900) instance_destroy();
    textpos += 0.25;
}
statetime += 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>var copyStr;
copyStr = string_copy(drawtext, 1, textpos);
draw_set_color(c_white);
draw_set_font(fontGUI2);
draw_set_alpha(textalpha);
draw_text(16, texty, copyStr);
draw_set_alpha(1);
draw_background_ext(drawimg, 16, 16, 1, 1, 0, -1, imgalpha);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
