<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sChargeBeamSpark2</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_alpha = 0;
scale = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (!instance_exists(oCharacter)) {
    instance_destroy();
    exit;
}
sprite_index = sChargeBeamSpark2;
if (global.wbeam) sprite_index = sChargeWBeamSpark2;
if (global.pbeam) sprite_index = sChargePBeamSpark2;
if (global.ibeam) sprite_index = sChargeIBeamSpark2;
if (instance_number(oChargeBeamSpark1) == 0) {
    instance_destroy();
} else {
    if (image_alpha &lt; 1) image_alpha += 0.1;
    scale = 1.5 - image_alpha;
    if (oChargeBeamSpark1.x != oChargeBeamSpark1.xprevious) x += oChargeBeamSpark1.x - oChargeBeamSpark1.xprevious;
    if (oChargeBeamSpark1.y != oChargeBeamSpark1.yprevious) y += oChargeBeamSpark1.y - oChargeBeamSpark1.yprevious;
    if (x != oChargeBeamSpark1.x) x += (oChargeBeamSpark1.x - x) / 10;
    if (y != oChargeBeamSpark1.y) y += (oChargeBeamSpark1.y - y) / 10;
    if (distance_to_point(oChargeBeamSpark1.x, oChargeBeamSpark1.y) &lt; 2 || oCharacter.state == 15 &amp;&amp; oCharacter.vjump == 0) instance_destroy();
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, scale, scale, 0, -1, image_alpha);
draw_set_blend_mode(bm_normal);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
