<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sMapPlayer</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>-10</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>x = global.mapposx * 8;
y = global.mapposy * 8;
y += 32;
view_xview[0] = x - 160;
view_yview[0] = y - 120;
image_speed = 0.2;
visible = false;
alarm[0] = 2;
active = 0;
alarm[1] = 5;
state = 0;
if (global.mapmarker == 1) {
    state = 2;
    marker = instance_create(x, y, oMapMarker);
    marker.editing = 0;
} else state = 0;
keycounter = 0;
camera = instance_create(x + 4, y + 4, oMapCamera);
view_object[0] = camera;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="1" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>with (oControl) event_user(2);
with (camera) instance_destroy();
if (global.mapmarker == 1) with (marker) instance_destroy();
view_xview[0] = 0;
view_yview[0] = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>active = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>visible = true;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (image_alpha &gt; -1) image_alpha -= 0.02;
if (image_alpha &lt;= 0) image_alpha = 1;
if (active) {
    if (state == 0 || state == 2) {
        oSS_Control.canchange = 1;
        if (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 0) {
            if (state == 0) {
                global.mapmarkerx = global.mapposx;
                global.mapmarkery = global.mapposy;
                global.mapmarker = 1;
                marker = instance_create(x, y, oMapMarker);
            }
            marker.editing = 1;
            state = 1;
            sfx_play(sndMenuMove);
            exit;
        }
        depth = -10;
    }
    if (state == 1) {
        oSS_Control.canchange = 0;
        if (oControl.kUp &gt; 0 &amp;&amp; keycounter == 1) {
            global.mapmarkery -= 1;
            if (global.mapmarkery &lt; 3) global.mapmarkery = 3;
            with (marker) event_user(0);
        }
        if (oControl.kDown &gt; 0 &amp;&amp; keycounter == 1) {
            global.mapmarkery += 1;
            if (global.mapmarkery &gt; 59) global.mapmarkery = 59;
            with (marker) event_user(0);
        }
        if (oControl.kLeft &gt; 0 &amp;&amp; keycounter == 1) {
            global.mapmarkerx -= 1;
            if (global.mapmarkerx &lt; 3) global.mapmarkerx = 3;
            with (marker) event_user(0);
        }
        if (oControl.kRight &gt; 0 &amp;&amp; keycounter == 1) {
            global.mapmarkerx += 1;
            if (global.mapmarkerx &gt; 76) global.mapmarkerx = 76;
            with (marker) event_user(0);
        }
        if (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 0) {
            state = 2;
            marker.editing = 0;
            with (camera) event_user(0);
            sfx_play(sndMenuMove);
            exit;
        }
        if (oControl.kMenu2 &amp;&amp; oControl.kMenu2PushedSteps == 0) {
            state = 0;
            global.mapmarker = 0;
            with (marker) instance_destroy();
            with (camera) event_user(0);
            sfx_play(sndMenuMove);
        }
        depth = -5;
    } // if (state == 1)
    if (state == 1 &amp;&amp; (oControl.kUp &gt; 0 || oControl.kDown &gt; 0 || oControl.kLeft &gt; 0 || oControl.kRight &gt; 0)) {
        keycounter += 1;
        if (keycounter &gt; 8) keycounter = 0;
    } else keycounter = 0;
} // if (active)
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
