<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>sPlayerDeath</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>1</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0.5;
fade = 0;
moveplayer = 0;
facing = 1;
state = 0;
whitefade = 0;
if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion;
if (instance_exists(oCharacter)) {
    if (oCharacter.mirror == 1) sprite_index = sDeathR;
    if (oCharacter.mirror == -1) sprite_index = sDeathL;
    x = oCharacter.x - view_xview[0];
    y = oCharacter.y - view_yview[0];
    facing = oCharacter.mirror;
}
remove_persistent_objects();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (fade &lt; 1) {
    fade += 0.05;
} else if (moveplayer &lt; 30) {
    x -= (x - 160) / 10;
    y -= (y - 128) / 10;
    moveplayer += 1;
} else if (state == 0) {
    state = 1;
    image_index = 0;
    image_speed = 0;
    if (oControl.mod_fusion == 1) sprite_index = sPlayerDeath_fusion;
    else sprite_index = sPlayerDeath;
    with (oControl) event_user(4);
}
if (state == 1) {
    if (image_index &lt; 12) {
        image_index += 0.3;
    } else {
        state = 2;
        alarm[0] = 120;
    }
}
if (state &gt; 0) {
    if (whitefade &lt; 1) whitefade += 0.007;
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>room_change(2, 0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (surface_exists(oControl.screen_surface)) {
    draw_surface_ext(oControl.screen_surface, 0-(oControl.widescreen_space/2), 0, 1, 1, 0, -1, 1 - fade);
    draw_surface_ext(oControl.screen_surface, -1 + random(2) -(oControl.widescreen_space/2), -1 + random(2), 1, 1, 0, c_red, (1 - fade) * 0.5);
    draw_surface_ext(oControl.screen_surface, -1 + random(2) -(oControl.widescreen_space/2), -1 + random(2), 1, 1, 0, c_red, (1 - fade) * 0.5);
}
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1);
draw_set_alpha(whitefade);
draw_set_color(c_white);
draw_rectangle(0 - (oControl.widescreen_space/2), 0, 330 + oControl.widescreen_space, 260, false);
draw_set_alpha(1);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
