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<object>
  <spriteName>sBlockScrew</spriteName>
  <solid>0</solid>
  <visible>0</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>targetx = 640;
xpos = 288;
camtargetx = x + 160 - (oControl.widescreen_space/2);
alarm[0] = 120;
steps = 0;
view_object[0] = oDrillSeq1;
active = 1;
with (inst_123431) instance_destroy();
with (inst_123451) instance_destroy();
with (inst_123430) instance_destroy();
with (inst_123411) instance_destroy();
with (oDrillTrigger2) active = 0;
sfx_play(sndMorphBallSlot);
sfx_play(sndA2WJStartup);
advancing = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="1">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>view_object[0] = oCamera;
with (oCharacter) {
    state = 23;
    statetime = 0;
    morphing = 0;
    turning = 0;
}
immersion_stop();
instance_destroy();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (xpos == targetx) {
    event_user(0);
} else {
    tile_layer_shift(-90, 1, 0);
    xpos += 1;
    oCharacter.x += 1;
    with (oDrillBack) {
        active = 1;
        x += 1;
    }
    with (oDrillFront) {
        active = 1;
        x += 1;
    }
    if (oDrillWall.x &lt;= xpos + 160) with (oDrillWall) event_user(0);
    if (steps &lt; 30) {
        alarm[0] = 2;
    } else alarm[0] = 1;
}
if (advancing == 0) {
    advancing = 1;
    sfx_loop(sndDrillLoop);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (active) {
    camtargetx = oCharacter.x + 100 - (oControl.widescreen_space/2);
} else camtargetx = oCharacter.x;
if (x != camtargetx) x += (camtargetx - x) / 8;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>active = 0;
alarm[1] = 30;
with (oDrillTrigger2) alarm[0] = 120;
with (oDrillBack) active = 0;
with (oDrillFront) active = 0;
tile_layer_hide(-90);
tile_layer_show(-91);
global.event[172] = 1;
sfx_stop(sndDrillLoop);
sfx_play(sndDrillHit);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
