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<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.curropt = 0;
repeat (3) {
    if (global.gallery[global.curropt] == 0) global.curropt += 1;
}
lastitem = 2;
state = 1;
active = 0;
alarm[0] = 5;
img_alpha = 0;
img_fadeout = 0;
bg_id = -4;
op3 = instance_create(16, 216, oPauseOption);
op3.optionid = 3;
op3.label = get_text("GlobalOptions", "Exit");
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="2" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>active = 1;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (active) {
    if (state == 1) {
        if ((oControl.kRight &gt; 0) &amp;&amp; (oControl.kRightPushedSteps == 0)) {
            global.curropt += 1;
            if (global.curropt &gt; lastitem) global.curropt = 0;
            repeat (3) {
                if (global.gallery[global.curropt] == 0) global.curropt += 1;
                if (global.curropt &gt; lastitem) global.curropt = 0;
            }
            sfx_play(sndMenuMove);
        }
        if ((oControl.kLeft &gt; 0) &amp;&amp; (oControl.kLeftPushedSteps == 0)) {
            global.curropt -= 1;
            if (global.curropt &lt; 0) global.curropt = lastitem;
            repeat (3) {
                if (global.gallery[global.curropt] == 0) global.curropt -= 1;
                if (global.curropt &lt; 0) global.curropt = lastitem;
            }
            sfx_play(sndMenuMove);
        }
        if ((oControl.kDown &gt; 0) &amp;&amp; (oControl.kDownPushedSteps == 0)) {
            global.curropt = 3;
            sfx_play(sndMenuMove);
        }
        if ((oControl.kUp &gt; 0) &amp;&amp; (oControl.kUpPushedSteps == 0)) {
            global.curropt = 0;
            repeat (3) {
                if (global.gallery[global.curropt] == 0) global.curropt += 1;
            }
            sfx_play(sndMenuMove);
        }
        if (oControl.kMenu1 &amp;&amp; (oControl.kMenu1PushedSteps == 0)) {
            sfx_play(sndMenuSel);
            if (global.curropt &gt;= 0 &amp;&amp; global.curropt &lt;= lastitem) event_user(0);
            if (global.curropt == 3) { global.curropt = 5; room_goto(titleroom); }
        }
    } // if (state == 1)
    if (state == 2) {
        if (img_fadeout == 0) {
            if (img_alpha &lt; 1) img_alpha += 0.05;
        } else if (img_alpha &gt; 0) {
            img_alpha -= 0.05;
        } else {
            active = 0;
            alarm[0] = 5;
            state = 1;
        }
        if (oControl.kMenu1 &amp;&amp; oControl.kMenu1PushedSteps == 0 &amp;&amp; img_alpha == 1 &amp;&amp; img_fadeout == 0) img_fadeout = 1;
    }
} // if (active)
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (global.curropt == 0) bg_id = 276;
if (global.curropt == 1) bg_id = 277;
if (global.curropt == 2) bg_id = 278;
state = 2;
img_alpha = 0;
img_fadeout = 0;
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (bg_id != -4) draw_background_ext(bg_id, -53, 0, 1, 1, 0, -1, img_alpha); // -53 is a widescreen fix
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
