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AM2R-The-Horde-Multitroid/objects/oNametag.object.gmx

228 lines
9.6 KiB

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-1000</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(!instance_exists(oClient)){
instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(!instance_exists(oClient)){
instance_destroy();
} else {
if(ds_list_size(oClient.roomListData) &gt; 0){
for(var i=0; i&lt;ds_list_size(oClient.roomListData); i++){
var arrDraw = oClient.roomListData[| i];
var arrID = arrDraw[0];
var arrX = arrDraw[1];
var arrY = arrDraw[2];
var arrSprite = arrDraw[3];
var arrImage = arrDraw[4];
var arrA1 = arrDraw[5];
var arrA1X = arrDraw[6];
var arrA1Y = arrDraw[7];
var arrA2 = arrDraw[8];
var arrA2X = arrDraw[9];
var arrA2Y = arrDraw[10];
var arrA2A = arrDraw[11];
var arrMirror = arrDraw[12];
var arrArmmsl = arrDraw[13];
var arrRoom = arrDraw[14];
var arrName = arrDraw[15];
var arrBlend = arrDraw[16];
var arrFXTimer = arrDraw[17];
var arrRoomPrev = arrDraw[18];
var arrState = arrDraw[19];
var arrSAX = arrDraw[20];
var arrHealth = arrDraw[25];
var arrSpectator = arrDraw[26];
var tunnel = false;
if(string_count("MorphBall", sprite_get_name(arrSprite)) &gt; 0){
with(oMultiHitbox){
if(myid == arrID){
if(position_meeting(arrX, arrY + 1, oSolid) &amp;&amp; position_meeting(arrX, arrY - 17, oSolid)) tunnel = true;
}
}
}
if((arrRoom == room || arrRoom == rm_options || arrRoom == itemroom || arrRoom == subscreenroom || arrRoom == maproom || arrRoom == rm_subscreen) &amp;&amp; instance_exists(oCharacter) &amp;&amp; room != rm_transition){
if(arrSAX == global.sax){
var showName = true;
switch(oControl.showname){
case "disabled":
showName = false;
break;
case "enabled":
showName = true;
break;
}
if(showName){
var text;
if(arrRoom == room){
text = arrName;
} else {
if(arrRoom == itemroom){
text = arrName + ": collecting item"
} else {
text = arrName + ": paused";
}
}
if(arrSpectator) text = "";
if(arrRoom != room){
if(arrRoomPrev == room){
var offset = 52;
if(string_lower(arrName) == "meep") offset = 54;
if(string_lower(arrName) == "omegadruid") offset = 62;
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(arrX, arrY - offset, text, c_black, c_white, c_white, 1);
draw_set_halign(fa_left);
}
} else {
var offset = 52;
if(string_lower(arrName) == "meep") offset = 54;
if(string_lower(arrName) == "omegadruid") offset = 62;
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(arrX, arrY - offset, text, c_black, c_white, c_white, 1);
draw_set_halign(fa_left);
}
}
} else {
if(global.showHealthIndicators &amp;&amp; !tunnel &amp;&amp; !arrSpectator){
var offsetY = 42;
if(string_count("MorphBall", sprite_get_name(arrSprite)) &gt; 0) offsetY = 21;
var offsetX = 7;
draw_set_halign(fa_center);
draw_sprite(sRHealthArrow, 0, arrX - 1, arrY - offsetY);
var healthString = string(arrHealth);
var barHealthString = string_copy(healthString, string_length(healthString) - 1, string_length(healthString));
var barHealth = real(barHealthString);
var tankHealth = arrHealth - barHealth;
var fullTanks = tankHealth / 100;
var tank = 0;
for(var f=0; f&lt;10; f++){
tank++;
var _x = 3 * floor(f / 2);
var _y = 3 * (f % 2);
var tankSprite = sHealthTank;
if(tank &lt;= fullTanks) tankSprite = sRHealthTank;
draw_sprite(tankSprite, 0, (arrX - offsetX) + _x, arrY - (offsetY + 7) + _y);
}
draw_sprite(sRHealthBar, 0, (arrX - offsetX), arrY - (offsetY + 10));
draw_set_halign(fa_right);
var stretchMult = abs(15 - round(barHealth / 6.6)) * -1;
if(barHealth == 99) stretchMult = 0;
draw_sprite_ext(sHealthBarStretch, 0, (arrX - offsetX) + 14, arrY - (offsetY + 10), stretchMult, 1, 0, c_white, 1);
draw_set_halign(fa_left);
}
}
}
}
}
if(global.showHealthIndicators &amp;&amp; instance_exists(oCharacter)){
var offsetY = 42;
if(string_count("MorphBall", sprite_get_name(oCharacter.sprite_index)) &gt; 0) offsetY = 21;
var offsetX = 7;
draw_set_halign(fa_center);
draw_sprite(sGHealthArrow, 0, oCharacter.x - 2, oCharacter.y - offsetY);
draw_set_halign(fa_left);
}
}
if(!global.sax &amp;&amp; global.spectator &amp;&amp; global.ingame){
var text = "Jump to swap players";
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(view_xview[0] + 160, view_yview[0] + 200, text, c_black, c_white, c_white, image_alpha);
draw_set_halign(fa_left);
var text = "Fire to stop spectating";
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(view_xview[0] + 160, view_yview[0] + 220, text, c_black, c_white, c_white, image_alpha);
draw_set_halign(fa_left);
}
if(global.sax &amp;&amp; global.spectator &amp;&amp; global.ingame){
if(global.reformTimer &gt; 0){
var timerStr = string(global.reformTimer / 60);
var text = "Reform in " + timerStr + " seconds";
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(view_xview[0] + 160, view_yview[0] + 220, text, c_black, c_white, c_white, image_alpha);
draw_set_halign(fa_left);
} else {
var text = "Jump to reform!";
draw_set_font(fontGUI2);
draw_set_halign(fa_center);
draw_cool_text(view_xview[0] + 160, view_yview[0] + 220, text, c_black, c_white, c_white, image_alpha);
draw_set_halign(fa_left);
}
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>