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AM2R-The-Horde-Multitroid/scripts/shoot_missile.gml

87 lines
3.3 KiB

/// shoot_missile(direction)
var missileX = 0;
var missileY = 0;
if (global.currentweapon == 1 && global.missiles > 0 || global.currentweapon == 2 && global.smissiles > 0) {
msl = instance_create(x + aspr2x, y + aspr2y, oMissile);
msl.direction = argument0;
msl.speed = 6.4;
msl.image_angle = argument0;
sfx_play(sndFireMissile);
with (msl) beam_offset(4, direction);
if (argument0 == 180) {
msl.x += 4;
if (state != GRIP) msl.y -= 1;
}
if (argument0 == 0) msl.x -= 4;
if (argument0 == 90) {
msl.y += 4;
if (facing == LEFT) msl.x += 1;
}
missileX = msl.x;
missileY = msl.y;
msl.smissile = global.currentweapon == 2;
if (global.currentweapon == 1) {
global.missiles -= 1;
msl.sprite_index = sMissile;
msl.alarm[0] = 1;
msl.damage = 20;
nofire = 10;
}
if (global.currentweapon == 2) {
global.smissiles -= 1;
msl.sprite_index = sSMissile;
msl.alarm[0] = 1;
msl.damage = 100;
PlaySoundMono(sndFlyby);
nofire = 20;
}
if (global.icemissiles && global.currentweapon == 1){
msl.sprite_index = sIceMissile;
}
with (msl) {
trail = instance_create(x, y, oMissileTrail);
trail.direction = direction;
trail.smissile = smissile;
trail.fadein_speed = 0.04;
if (global.currentweapon == 2) {
trail.sprite_index = sSMissileTrail1;
trail.fadein_speed = 0.1;
}
/*
if(global.icemissiles && global.currentweapon == 1){
trail.sprite_index = sIceMissileTrail;
}
*/
}
} // if (global.currentweapon == 1 && global.missiles > 0 || global.currentweapon == 2 && global.smissiles > 0)
if (global.currentweapon == 2 && global.smissiles == 0) global.currentweapon = 1;
if (global.currentweapon == 1 && global.missiles == 0) global.currentweapon = 0;
if(instance_exists(oClient) && missileX != 0 && missileY != 0){
if(ds_list_size(oClient.roomListData) > 0){
var size, type, alignment;
size = 1024;
type = buffer_grow;
alignment = 1;
missileBuffer = buffer_create(size, type, alignment);
buffer_seek(missileBuffer, buffer_seek_start, 0);
buffer_write(missileBuffer, buffer_u8, 23);
buffer_write(missileBuffer, buffer_u8, global.clientID);
buffer_write(missileBuffer, buffer_u8, global.currentweapon);
buffer_write(missileBuffer, buffer_s16, argument0);
buffer_write(missileBuffer, buffer_s16, missileX);
buffer_write(missileBuffer, buffer_s16, missileY);
var bufferSize = buffer_tell(missileBuffer);
buffer_seek(missileBuffer, buffer_seek_start, 0);
buffer_write(missileBuffer, buffer_s32, bufferSize);
buffer_write(missileBuffer, buffer_u8, 23);
buffer_write(missileBuffer, buffer_u8, global.clientID);
buffer_write(missileBuffer, buffer_u8, global.currentweapon);
buffer_write(missileBuffer, buffer_s16, argument0);
buffer_write(missileBuffer, buffer_s16, missileX);
buffer_write(missileBuffer, buffer_s16, missileY);
var result = network_send_packet(oClient.socket, missileBuffer, buffer_tell(missileBuffer));
buffer_delete(missileBuffer);
}
}