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AM2R-The-Horde-Multitroid/Export_Code/gml_Script_shoot_missile.gml

96 lines
3.1 KiB

var missileX, missileY, size, type, alignment, bufferSize, result;
missileX = 0
missileY = 0
if ((global.currentweapon == 1 && global.missiles > 0) || (global.currentweapon == 2 && global.smissiles > 0))
{
msl = instance_create((x + aspr2x), (y + aspr2y), oMissile)
msl.direction = argument0
msl.speed = 6.4
msl.image_angle = argument0
sfx_play(sndFireMissile)
with (msl)
beam_offset(4, direction)
if (argument0 == 180)
{
msl.x += 4
if (state != GRIP)
msl.y -= 1
}
if (argument0 == 0)
msl.x -= 4
if (argument0 == 90)
{
msl.y += 4
if (facing == LEFT)
msl.x += 1
}
missileX = msl.x
missileY = msl.y
msl.smissile = global.currentweapon == 2
if (global.currentweapon == 1)
{
global.missiles -= 1
msl.sprite_index = sMissile
msl.alarm[0] = 1
msl.damage = 20
nofire = 10
}
if (global.currentweapon == 2)
{
global.smissiles -= 1
msl.sprite_index = sSMissile
msl.alarm[0] = 1
msl.damage = 100
PlaySoundMono(sndFlyby)
nofire = 20
}
if (global.icemissiles && global.currentweapon == 1)
msl.sprite_index = sIceMissile
with (msl)
{
trail = instance_create(x, y, oMissileTrail)
trail.direction = direction
trail.smissile = smissile
trail.fadein_speed = 0.04
if (global.currentweapon == 2)
{
trail.sprite_index = sSMissileTrail1
trail.fadein_speed = 0.1
}
}
}
if (instance_exists(oClient) && missileX != 0 && missileY != 0)
{
if (ds_list_size(oClient.roomListData) > 0)
{
size = 1024
type = buffer_grow
alignment = 1
missileBuffer = buffer_create(size, type, alignment)
buffer_seek(missileBuffer, buffer_seek_start, 0)
buffer_write(missileBuffer, buffer_u8, 23)
buffer_write(missileBuffer, buffer_u8, global.clientID)
buffer_write(missileBuffer, buffer_u8, global.currentweapon)
buffer_write(missileBuffer, buffer_s16, argument0)
buffer_write(missileBuffer, buffer_s16, missileX)
buffer_write(missileBuffer, buffer_s16, missileY)
bufferSize = buffer_tell(missileBuffer)
buffer_seek(missileBuffer, buffer_seek_start, 0)
buffer_write(missileBuffer, buffer_s32, bufferSize)
buffer_write(missileBuffer, buffer_u8, 23)
buffer_write(missileBuffer, buffer_u8, global.clientID)
buffer_write(missileBuffer, buffer_u8, global.currentweapon)
buffer_write(missileBuffer, buffer_s16, argument0)
buffer_write(missileBuffer, buffer_s16, missileX)
buffer_write(missileBuffer, buffer_s16, missileY)
result = network_send_packet(oClient.socket, missileBuffer, buffer_tell(missileBuffer))
buffer_delete(missileBuffer)
}
}
if (global.currentweapon == 2 && global.smissiles == 0)
global.currentweapon = 1
if (global.currentweapon == 1 && global.missiles == 0)
global.currentweapon = 0
if (global.semiauto == 1)
nofire = 1