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AM2R-The-Horde-Multitroid/Export_Code/gml_Script_enemy_target_che...

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285 B

target = 0
if (argument1 == 1 && distance_to_object(oCharacter) <= argument0)
target = 1
if (argument1 == 0 && distance_to_object(oCharacter) <= argument0)
{
if (facing == 1 && x < oCharacter.x)
target = 1
if (facing == -1 && x > oCharacter.x)
target = 1
}