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AM2R-The-Horde-Multitroid/Export_Code/gml_Script_Unmute_Loops.gml

61 lines
2.9 KiB

audio_resume_sound(sndSpinJump)
audio_sound_gain(sndSpinJump, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSpaceJump)
audio_sound_gain(sndSpaceJump, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndScrewAttack)
audio_sound_gain(sndScrewAttack, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSpaceScrewAttack)
audio_sound_gain(sndSpaceScrewAttack, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSpinJumpWater)
audio_sound_gain(sndSpinJumpWater, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSBStart)
audio_sound_gain(sndSBStart, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSBLoop)
audio_sound_gain(sndSBLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSBChargeLoop)
audio_sound_gain(sndSBChargeLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSJLoop)
audio_sound_gain(sndSJLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSBallLoop)
audio_sound_gain(sndSBallLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndCharge)
audio_sound_gain(sndCharge, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndChargeLoop)
audio_sound_gain(sndChargeLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndLavaLoop)
audio_sound_gain(sndLavaLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndPlantLoop)
audio_sound_gain(sndPlantLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndA2WJLoop)
audio_sound_gain(sndA2WJLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndQuakeLoop)
audio_sound_gain(sndQuakeLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndMGammaElecLoop)
audio_sound_gain(sndMGammaElecLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndALLaserLoop)
audio_sound_gain(sndALLaserLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndALBladesLoop)
audio_sound_gain(sndALBladesLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndMachineLoop1)
audio_sound_gain(sndMachineLoop1, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndDrillLoop)
audio_sound_gain(sndDrillLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndStoneLoop)
audio_sound_gain(sndStoneLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndA4AlarmLoop)
audio_sound_gain(sndA4AlarmLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndTesterMeleeLoop)
audio_sound_gain(sndTesterMeleeLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndElevatorLoop)
audio_sound_gain(sndElevatorLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndDrainLoop)
audio_sound_gain(sndDrainLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndWaterfallLoop)
audio_sound_gain(sndWaterfallLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndGFTrooperBattleLoop)
audio_sound_gain(sndGFTrooperBattleLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndLowEnergyAlertLoop)
audio_sound_gain(sndLowEnergyAlertLoop, (global.opsoundvolume / 100), 0)
audio_resume_sound(sndSBEris)
audio_sound_gain(sndSBEris, (global.opsoundvolume / 100), 0)