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if ((!instance_exists(oMAlpha)) && (!instance_exists(oMGamma)) && room == rm_a7b08A)
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{
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instance_destroy()
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exit
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}
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if (other.invincible == 0)
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damagedealt += damage
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damage_player(damage, hpush, vpush, 0, 0)
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hitting = 1
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