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image_speed = 0.5
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alarm[0] = 2
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hpush = 5
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vpush = -3
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if (room == rm_a1h01)
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damage = global.mod_boss1DfireballExOL
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else
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{
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setCollisionBounds(-7, -17, 2, -8)
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damage = 15
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}
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