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AM2R-The-Horde-Multitroid/scripts/update_variables.gml

263 lines
15 KiB

/// update_variables
switch(argument0){
case "prev":
global.itemPrev = array_clone(global.item);
global.itemstakenPrev = global.itemstaken;
global.metdeadPrev = array_clone(global.metdead);
global.eventPrev = array_clone(global.event);
global.monstersleftPrev = global.monstersleft;
global.maxmissilesPrev = global.maxmissiles;
global.maxsmissilesPrev = global.maxsmissiles;
global.maxpbombsPrev = global.maxpbombs;
global.maxhealthPrev = global.maxhealth;
global.playerhealthPrev = global.playerhealth;
global.morphballPrev = global.morphball;
global.jumpballPrev = global.jumpball;
global.powergripPrev = global.powergrip;
global.spacejumpPrev = global.spacejump;
global.screwattackPrev = global.screwattack;
global.hijumpPrev = global.hijump;
global.spiderballPrev = global.spiderball;
global.speedboosterPrev = global.speedbooster;
global.bombPrev = global.bomb;
global.ibeamPrev = global.ibeam;
global.wbeamPrev = global.wbeam;
global.pbeamPrev = global.pbeam;
global.sbeamPrev = global.sbeam;
global.cbeamPrev = global.cbeam;
global.missilesPrev = global.missiles;
global.smissilesPrev = global.smissiles;
global.pbombsPrev = global.pbombs;
global.etanksPrev = global.etanks;
global.mtanksPrev = global.mtanks;
global.stanksPrev = global.stanks;
global.ptanksPrev = global.ptanks;
global.currentsuitPrev = global.currentsuit;
global.monstersareaPrev = global.monstersarea;
break;
case "onlinevars":
ds_grid_set(global.onlineList, 0, 0, global.itemPrev);
ds_grid_set(global.onlineList, 1, 0, global.item);
ds_grid_set(global.onlineList, 0, 1, global.metdeadPrev);
ds_grid_set(global.onlineList, 1, 1, global.metdead);
ds_grid_set(global.onlineList, 0, 2, global.itemstakenPrev);
ds_grid_set(global.onlineList, 1, 2, global.itemstaken);
ds_grid_set(global.onlineList, 0, 3, global.eventPrev);
ds_grid_set(global.onlineList, 1, 3, global.event);
ds_grid_set(global.onlineList, 0, 4, global.monstersleftPrev);
ds_grid_set(global.onlineList, 1, 4, global.monstersleft);
ds_grid_set(global.onlineList, 0, 5, global.maxmissilesPrev);
ds_grid_set(global.onlineList, 1, 5, global.maxmissiles);
ds_grid_set(global.onlineList, 0, 6, global.maxsmissilesPrev);
ds_grid_set(global.onlineList, 1, 6, global.maxsmissiles);
ds_grid_set(global.onlineList, 0, 7, global.maxpbombsPrev);
ds_grid_set(global.onlineList, 1, 7, global.maxpbombs);
ds_grid_set(global.onlineList, 0, 8, global.maxhealthPrev);
ds_grid_set(global.onlineList, 1, 8, global.maxhealth);
ds_grid_set(global.onlineList, 0, 9, global.playerhealthPrev);
ds_grid_set(global.onlineList, 1, 9, global.playerhealth);
ds_grid_set(global.onlineList, 0, 10, global.morphballPrev);
ds_grid_set(global.onlineList, 1, 10, global.morphball);
ds_grid_set(global.onlineList, 0, 11, global.jumpballPrev);
ds_grid_set(global.onlineList, 1, 11, global.jumpball);
ds_grid_set(global.onlineList, 0, 12, global.powergripPrev);
ds_grid_set(global.onlineList, 1, 12, global.powergrip);
ds_grid_set(global.onlineList, 0, 13, global.spacejumpPrev);
ds_grid_set(global.onlineList, 1, 13, global.spacejump);
ds_grid_set(global.onlineList, 0, 14, global.screwattackPrev);
ds_grid_set(global.onlineList, 1, 14, global.screwattack);
ds_grid_set(global.onlineList, 0, 15, global.hijumpPrev);
ds_grid_set(global.onlineList, 1, 15, global.hijump);
ds_grid_set(global.onlineList, 0, 16, global.spiderballPrev);
ds_grid_set(global.onlineList, 1, 16, global.spiderball);
ds_grid_set(global.onlineList, 0, 17, global.speedboosterPrev);
ds_grid_set(global.onlineList, 1, 17, global.speedbooster);
ds_grid_set(global.onlineList, 0, 18, global.bombPrev);
ds_grid_set(global.onlineList, 1, 18, global.bomb);
ds_grid_set(global.onlineList, 0, 19, global.ibeamPrev);
ds_grid_set(global.onlineList, 1, 19, global.ibeam);
ds_grid_set(global.onlineList, 0, 20, global.wbeamPrev);
ds_grid_set(global.onlineList, 1, 20, global.wbeam);
ds_grid_set(global.onlineList, 0, 21, global.pbeamPrev);
ds_grid_set(global.onlineList, 1, 21, global.pbeam);
ds_grid_set(global.onlineList, 0, 22, global.sbeamPrev);
ds_grid_set(global.onlineList, 1, 22, global.sbeam);
ds_grid_set(global.onlineList, 0, 23, global.cbeamPrev);
ds_grid_set(global.onlineList, 1, 23, global.cbeam);
ds_grid_set(global.onlineList, 0, 24, global.missilesPrev);
ds_grid_set(global.onlineList, 1, 24, global.missiles);
ds_grid_set(global.onlineList, 0, 25, global.smissilesPrev);
ds_grid_set(global.onlineList, 1, 25, global.smissiles);
ds_grid_set(global.onlineList, 0, 26, global.pbombsPrev);
ds_grid_set(global.onlineList, 1, 26, global.pbombs);
ds_grid_set(global.onlineList, 0, 27, global.etanksPrev);
ds_grid_set(global.onlineList, 1, 27, global.etanks);
ds_grid_set(global.onlineList, 0, 28, global.mtanksPrev);
ds_grid_set(global.onlineList, 1, 28, global.mtanks);
ds_grid_set(global.onlineList, 0, 29, global.stanksPrev);
ds_grid_set(global.onlineList, 1, 29, global.stanks);
ds_grid_set(global.onlineList, 0, 30, global.ptanksPrev);
ds_grid_set(global.onlineList, 1, 30, global.ptanks);
ds_grid_set(global.onlineList, 0, 31, global.currentsuitPrev);
ds_grid_set(global.onlineList, 1, 31, global.currentsuit);
ds_grid_set(global.onlineList, 0, 32, global.monstersareaPrev);
ds_grid_set(global.onlineList, 1, 32, global.monstersarea);
break;
/*
case "onlinevarscurrent":
ds_grid_set(global.onlineList, 1, 0, global.item);
ds_grid_set(global.onlineList, 1, 1, global.metdead);
ds_grid_set(global.onlineList, 1, 2, global.itemstaken);
ds_grid_set(global.onlineList, 1, 3, global.event);
ds_grid_set(global.onlineList, 1, 4, global.monstersleft);
ds_grid_set(global.onlineList, 1, 5, global.maxmissiles);
ds_grid_set(global.onlineList, 1, 6, global.maxsmissiles);
ds_grid_set(global.onlineList, 1, 7, global.maxpbombs);
ds_grid_set(global.onlineList, 1, 8, global.maxhealth);
ds_grid_set(global.onlineList, 1, 9, global.playerhealth);
ds_grid_set(global.onlineList, 1, 10, global.morphball);
ds_grid_set(global.onlineList, 1, 11, global.jumpball);
ds_grid_set(global.onlineList, 1, 12, global.powergrip);
ds_grid_set(global.onlineList, 1, 13, global.spacejump);
ds_grid_set(global.onlineList, 1, 14, global.screwattack);
ds_grid_set(global.onlineList, 1, 15, global.hijump);
ds_grid_set(global.onlineList, 1, 16, global.spiderball);
ds_grid_set(global.onlineList, 1, 17, global.speedbooster);
ds_grid_set(global.onlineList, 1, 18, global.bomb);
ds_grid_set(global.onlineList, 1, 19, global.ibeam);
ds_grid_set(global.onlineList, 1, 20, global.wbeam);
ds_grid_set(global.onlineList, 1, 21, global.pbeam);
ds_grid_set(global.onlineList, 1, 22, global.sbeam);
ds_grid_set(global.onlineList, 1, 23, global.cbeam);
ds_grid_set(global.onlineList, 1, 24, global.missiles);
ds_grid_set(global.onlineList, 1, 25, global.smissiles);
ds_grid_set(global.onlineList, 1, 26, global.pbombs);
ds_grid_set(global.onlineList, 1, 27, global.etanks);
ds_grid_set(global.onlineList, 1, 28, global.mtanks);
ds_grid_set(global.onlineList, 1, 29, global.stanks);
ds_grid_set(global.onlineList, 1, 30, global.ptanks);
ds_grid_set(global.onlineList, 1, 31, global.currentsuit);
ds_grid_set(global.onlineList, 1, 32, global.monstersarea);
break;
case "onlinevarsprev":
ds_grid_set(global.onlineList, 0, 0, global.itemPrev);
ds_grid_set(global.onlineList, 0, 1, global.metdeadPrev);
ds_grid_set(global.onlineList, 0, 2, global.itemstakenPrev);
ds_grid_set(global.onlineList, 0, 3, global.eventPrev);
ds_grid_set(global.onlineList, 0, 4, global.monstersleftPrev);
ds_grid_set(global.onlineList, 0, 5, global.maxmissilesPrev);
ds_grid_set(global.onlineList, 0, 6, global.maxsmissilesPrev);
ds_grid_set(global.onlineList, 0, 7, global.maxpbombsPrev);
ds_grid_set(global.onlineList, 0, 8, global.maxhealthPrev);
ds_grid_set(global.onlineList, 0, 9, global.playerhealthPrev);
ds_grid_set(global.onlineList, 0, 10, global.morphballPrev);
ds_grid_set(global.onlineList, 0, 11, global.jumpballPrev);
ds_grid_set(global.onlineList, 0, 12, global.powergripPrev);
ds_grid_set(global.onlineList, 0, 13, global.spacejumpPrev);
ds_grid_set(global.onlineList, 0, 14, global.screwattackPrev);
ds_grid_set(global.onlineList, 0, 15, global.hijumpPrev);
ds_grid_set(global.onlineList, 0, 16, global.spiderballPrev);
ds_grid_set(global.onlineList, 0, 17, global.speedboosterPrev);
ds_grid_set(global.onlineList, 0, 18, global.bombPrev);
ds_grid_set(global.onlineList, 0, 19, global.ibeamPrev);
ds_grid_set(global.onlineList, 0, 20, global.wbeamPrev);
ds_grid_set(global.onlineList, 0, 21, global.pbeamPrev);
ds_grid_set(global.onlineList, 0, 22, global.sbeamPrev);
ds_grid_set(global.onlineList, 0, 23, global.cbeamPrev);
ds_grid_set(global.onlineList, 0, 24, global.missilesPrev);
ds_grid_set(global.onlineList, 0, 25, global.smissilesPrev);
ds_grid_set(global.onlineList, 0, 26, global.pbombsPrev);
ds_grid_set(global.onlineList, 0, 27, global.etanksPrev);
ds_grid_set(global.onlineList, 0, 28, global.mtanksPrev);
ds_grid_set(global.onlineList, 0, 29, global.stanksPrev);
ds_grid_set(global.onlineList, 0, 30, global.ptanksPrev);
ds_grid_set(global.onlineList, 0, 31, global.currentsuitPrev);
ds_grid_set(global.onlineList, 0, 32, global.monstersareaPrev);
break;
*/
case "replaceglobalvars":
global.item = ds_grid_get(global.onlineList, 1, 0);
global.metdead = ds_grid_get(global.onlineList, 1, 1);
global.itemstaken = ds_grid_get(global.onlineList, 1, 2);
global.event = ds_grid_get(global.onlineList, 1, 3);
global.monstersleft = ds_grid_get(global.onlineList, 1, 4);
global.maxmissiles = ds_grid_get(global.onlineList, 1, 5);
global.maxsmissiles = ds_grid_get(global.onlineList, 1, 6);
global.maxpbombs = ds_grid_get(global.onlineList, 1, 7);
global.maxhealth = ds_grid_get(global.onlineList, 1, 8);
global.playerhealth = ds_grid_get(global.onlineList, 1, 9);
global.morphball = ds_grid_get(global.onlineList, 1, 10);
global.jumpball = ds_grid_get(global.onlineList, 1, 11);
global.powergrip = ds_grid_get(global.onlineList, 1, 12);
global.spacejump = ds_grid_get(global.onlineList, 1, 13);
global.screwattack = ds_grid_get(global.onlineList, 1, 14);
global.hijump = ds_grid_get(global.onlineList, 1, 15);
global.spiderball = ds_grid_get(global.onlineList, 1, 16);
global.speedbooster = ds_grid_get(global.onlineList, 1, 17);
global.bomb = ds_grid_get(global.onlineList, 1, 18);
global.ibeam = ds_grid_get(global.onlineList, 1, 19);
global.wbeam = ds_grid_get(global.onlineList, 1, 20);
global.pbeam = ds_grid_get(global.onlineList, 1, 21);
global.sbeam = ds_grid_get(global.onlineList, 1, 22);
global.cbeam = ds_grid_get(global.onlineList, 1, 23);
global.missiles = ds_grid_get(global.onlineList, 1, 24);
global.smissiles = ds_grid_get(global.onlineList, 1, 25);
global.pbombs = ds_grid_get(global.onlineList, 1, 26);
global.etanks = ds_grid_get(global.onlineList, 1, 27);
global.mtanks = ds_grid_get(global.onlineList, 1, 28);
global.stanks = ds_grid_get(global.onlineList, 1, 29);
global.ptanks = ds_grid_get(global.onlineList, 1, 30);
global.currentsuit = ds_grid_get(global.onlineList, 1, 31);
global.monstersarea = ds_grid_get(global.onlineList, 1, 32);
break;
case "disablesame":
for(var i=0; i<ds_grid_height(global.onlineSend); i++){
if(global.onlineSend[# 2, i] != 0){
global.onlineList[# 1, i] = global.onlineSend[# 1, i];
}
}
break;
/*
case "item":
show_debug_message("item");
for(var i=0; i<array_length_1d(global.item); i++){
show_debug_message(string(global.itemPrev[i]) + " " + string(global.item[i]));
if(global.itemPrev[i] != global.item[i]){
global.onlineSend[# 0, 0] = global.onlineList[# 0, 0];
global.onlineSend[# 1, 0] = global.onlineList[# 1, 0];
global.onlineSend[# 2, 0] = global.onlineList[# 2, 0];
show_debug_message("item changed");
return;
}
}
break;
case "event":
show_debug_message("event");
for(var i=0; i<array_length_1d(global.event); i++){
show_debug_message(string(global.eventPrev[i]) + " " + string(global.event[i]));
if(global.eventPrev[i] != global.event[i]){
global.onlineSend[# 0, 3] = global.onlineList[# 0, 3];
global.onlineSend[# 1, 3] = global.onlineList[# 1, 3];
global.onlineSend[# 2, 3] = global.onlineList[# 2, 3];
show_debug_message("event changed");
return;
}
}
break;
case "metdead":
show_debug_message("metdead");
for(var i=0; i<array_length_1d(global.metdead); i++){
show_debug_message(string(global.metdeadPrev[i]) + " " + string(global.metdead[i]));
if(global.metdeadPrev[i] != global.metdead[i]){
global.onlineSend[# 0, 1] = global.onlineList[# 0, 1];
global.onlineSend[# 1, 1] = global.onlineList[# 1, 1];
global.onlineSend[# 2, 1] = global.onlineList[# 2, 1];
show_debug_message("metdead changed");
return;
}
}
break;
*/
}