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AM2R-The-Horde-Multitroid/Export_Code/gml_Script_debug_view_1.gml

97 lines
4.4 KiB

if (instance_exists(oCharacter) && instance_exists(oCamera) && global.ingame)
{
i = 0
debug_draw_var("X: ", oCharacter.x)
debug_draw_var("Y: ", oCharacter.y)
debug_draw_var("HSpeed: ", oCharacter.xVel)
debug_draw_var("VSpeed: ", oCharacter.yVel)
debug_draw_var("aimlock: ", oCharacter.aimlock)
debug_draw_var("runAcc: ", oCharacter.runAcc)
debug_draw_var("xAcc: ", oCharacter.xAcc)
debug_draw_var("xFric: ", oCharacter.xFric)
debug_draw_var("State: ", oCharacter.state)
debug_draw_var("Statetime: ", oCharacter.statetime)
debug_draw_var("canbehit: ", oCharacter.canbehit)
debug_draw_var("Facing: ", oCharacter.facing)
debug_draw_var("Sprite IDX: ", oCharacter.sprite_index)
debug_draw_var("Image IDX: ", oCharacter.image_index)
debug_draw_var("vjump: ", oCharacter.vjump)
debug_draw_var("WJ: ", oCharacter.walljumping)
debug_draw_var("No VJump: ", oCharacter.novjump)
debug_draw_var("CAM X: ", oCamera.x)
debug_draw_var("CAM Y: ", oCamera.y)
debug_draw_var("CAM Target X: ", oCamera.targetx)
debug_draw_var("CAM Target Y: ", oCamera.targety)
debug_draw_var("Walking: ", oCharacter.walking)
debug_draw_var("JWalk: ", oCharacter.jwalk)
debug_draw_var("Control: ", global.controltype)
debug_draw_var("NoMorph: ", oCharacter.nomorph)
debug_draw_var("Dash: ", oCharacter.dash)
debug_draw_var("shinespark: ", oCharacter.shinespark)
debug_draw_var("SBoost: ", oCharacter.speedboost)
debug_draw_var("SBSteps: ", oCharacter.speedboost_steps)
debug_draw_var("InWater: ", oCharacter.inwater)
debug_draw_var("WF: ", oCharacter.waterfall)
debug_draw_var("ballfall: ", oCharacter.ballfall)
if instance_exists(oQueen)
{
debug_draw_var("Qeen TargetX: ", oQueen.targetx)
debug_draw_var("Qeen X: ", oQueen.x)
debug_draw_var("Qeen State: ", oQueen.state)
debug_draw_var("Qeen StateTime: ", oQueen.statetime)
debug_draw_var("Phase: ", oQueen.phase)
debug_draw_var("HP: ", oQueenHead.myhealth)
debug_draw_var("Col Back: ", oQueen.col_back)
debug_draw_var("Col Front: ", oQueen.col_front)
debug_draw_var("Hspeed: ", oQueen.hspeed)
debug_draw_var("Dist: ", point_distance(oQueen.x, oQueen.y, oCharacter.x, oQueen.y))
debug_draw_var("HeadST: ", oQueenHead.state)
debug_draw_var("HeadST_Time: ", oQueenHead.statetime)
debug_draw_var("HeadSnap: ", oQueen.head_target_snap)
debug_draw_var("CANBEHIT: ", oQueenHead.canbehit)
debug_draw_var("Height Front: ", oQueen.height_front)
debug_draw_var("Height Back: ", oQueen.height_front)
}
if instance_exists(oMOmega)
{
debug_draw_var("OMEGA", "----------------------------")
debug_draw_var("State: ", oMOmega.state)
debug_draw_var("StateTime: ", oMOmega.statetime)
debug_draw_var("target_mode: ", oMOmega.target_mode)
debug_draw_var("targetx: ", oMOmega.targetx)
debug_draw_var("distance: ", point_distance(oMOmega.x, oMOmega.y, oCharacter.x, oCharacter.y))
debug_draw_var("HP: ", oMOmega.myhealth)
}
if instance_exists(oErisHead)
{
debug_draw_var("SERRIS", "---------------------------")
debug_draw_var("State: ", oErisHead.state)
debug_draw_var("StateTime: ", oErisHead.statetime)
debug_draw_var("target: ", oErisHead.tgt)
debug_draw_var("HP: ", oErisHead.hp)
debug_draw_var("boosting: ", oErisHead.boosting)
debug_draw_var("flashing: ", oErisHead.flashing)
debug_draw_var("speed: ", oErisHead.speed)
debug_draw_var("x: ", oErisHead.x)
debug_draw_var("y: ", oErisHead.y)
debug_draw_var("turnspeed: ", oErisHead.turnspeed)
debug_draw_var("direction: ", oErisHead.direction)
debug_draw_var("player dir: ", point_direction(oErisHead.x, oErisHead.y, oCharacter.x, oCharacter.y))
}
if instance_exists(oGenesis)
{
debug_draw_var("GENESIS", "---------------------------")
debug_draw_var("State: ", oGenesis.state)
debug_draw_var("StateTime: ", oGenesis.statetime)
debug_draw_var("HP: ", oGenesis.hp)
debug_draw_var("turnframe: ", oGenesis.turnframe)
}
if instance_exists(oCoreXShell)
{
debug_draw_var("CORE-X SHELL", "---------------------------")
debug_draw_var("State: ", oCoreXShell.state)
debug_draw_var("x: ", oCoreXShell.x)
debug_draw_var("y: ", oCoreXShell.y)
}
}