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AM2R-The-Horde-Multitroid/english.ini

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[Header]
Language = "English"
Author = "JesRight"
Author2 ="Sorry, other laguages are unchanged"
Version = "V1"
[Title]
ControllerRecommended = "A CONTROLLER IS RECOMMENDED #but keyboards are cool!"
BasedOnAGameBy = "A mod of a fangame based on a game by"
PressStart = "Press Start"
Options = "Options"
Gallery = "Gallery"
Credits = "Credits"
Exit = "Exit Game"
Tip1 = "| - Select"
Tip2 = "| - Back"
GameSlot_NewGame = "A Fresh Start"
GameSlot_Easy = "Boring"
GameSlot_Normal = "Tame"
GameSlot_Hard = "Wild"
GameSlot_Continue = "Let's Bag Some Toads!"
GameSlot_Copy = "Clone Bay"
GameSlot_Erase = "Hire the Deleter"
GameSlot_EraseConfirm = "Any Objections? (Confirm)"
GameSlot_OverwriteConfirm = "Any Objections, Lady? (Confirm)"
[GameOver]
GameOver = "There's too many of them...."
Continue = "Never give up, never surrender!"
Exit = "Run. Away. Fast."
[GlobalOptions]
Yes = "Yep"
No = "Nope"
Enabled = "On"
Disabled = "Off"
Exit = "Leave"
Exit_Tip = "Save the current options and Exit"
ExitMain_Tip = "Save and go back to Main Options"
Defaults = "Vanilla"
Defaults_Tip = "Reset to Default settings"
[OptionsMain]
Title = "Options"
Display = "Display Options"
Display_Tip = "Change the way you see things"
Sound = "Sound Options"
Sound_Tip = "Crank it up to 11"
Control = "Control Options"
Control_Tip = "Control styles, keyboard and joypad settings"
[OptionsDisplay]
Title_Display = "Display Options"
Fullscreen = "Fullscreen"
Fullscreen_Tip = "Switch between Full Screen and Windowed mode"
DisplayScale = "Display Scale"
DisplayScale_Tip = "Do you need glasses?"
DisplayScale_Stretch = "Stretch"
WindowSize = "Window Size"
WindowSize_Tip = "Sets the size of the Game Window, preserving the aspect ratio"
VSync = "V-Sync"
VSync_Tip = "Why would you do this? (Might be slow)"
Title_HUD = "HUD Options"
HUDDisplay = "HUD Display"
HUDDisplay_Tip = "Show the Heads-Up Display during gameplay"
HUDMap = "GPS"
HUDMap_Tip = "99.9% accurate. May lead you into a cow field"
MonsterCounter = "Syphonzoa Counter"
MonsterCounter_Tip = "Switches the type of HUD Syphonzoa Counter"
MonsterCounter_Disabled_Tip = "Don't show the Syphonzoa Counter"
MonsterCounter_Local = "Local"
MonsterCounter_Local_Tip = "Show the remaining Syphonzoa in the current area"
MonsterCounter_Global = "Global"
MonsterCounter_Global_Tip = "Show the remaining Syphonzoa in the planet"
Title_Notifications = "Notifications"
Hints = "In-Game Hints"
Hints_Tip = "If you need these, this mod isn't for you"
ScanNotifications = "Scan Notifications"
ScanNotifications_Tip = "Show an on-screen message during Scan Events"
MedalNotifications = "Medal Notifications"
MedalNotifications_Tip = "Show an on-screen message when Medals are unlocked"
Language = "Language"
Language_Tip = "Sets the language of the in-game text"
Author = "Editor:"
[OptionsSound]
Title_Sound = "Sound Options"
SoundVolume = "Sound FX Volume"
SoundVolume_Tip = "Main Volume for the Sound Effects"
MusicVolume = "Music Volume"
MusicVolume_Tip = "Set this lower than SFX Volume for the best experience"
[OptionsControl]
Title_Control = "Control Options"
AimingStyle = "Aiming Style"
AimingStyle_Tip = "Switches between GBA and SNES aiming style"
AimingStyle_1Button = "1 Button"
AimingStyle_1Button_Tip = "Press [Up] or [Down] while aiming to choose direction"
AimingStyle_2Buttons = "2 Buttons"
AimingStyle_2Buttons_Tip = "Aim diagonally using 2 separate buttons"
MissileStyle = "Missile Select Style"
MissileStyle_Tip = "Switches between GBA and SNES weapon selection"
MissileStyle_Toggle = "Toggle"
MissileStyle_Toggle_Tip = "Missiles stay enabled, press again to disable"
MissileStyle_Hold = "Hold"
MissileStyle_Hold_Tip = "Missiles are enabled while the button is held"
ClassicMorphball = "Classic Can't Crawl"
ClassicMorphball_Tip = "Classic Morph Ball activation / deactivation"
ClassicMorphball_Enabled_Tip = "Morph with the classic commands and the [Morph] button"
ClassicMorphball_Disabled_Tip = "Press [Morph] to Activate / Deactivate Morph Ball mode"
SpiderballActivation = "Spiderball Activation"
SpiderballActivation_Tip = "Classic or new Spiderball activation / deactivation"
SpiderballActivation_Toggle = "Toggle"
SpiderballActivation_Toggle_Tip = "Press [Aim] to enable / disable"
SpiderballActivation_Classic = "Classic"
SpiderballActivation_Classic_Tip = "[Down] when morphed to enable, [Jump] to disable"
SpiderballActivation_Hold = "Hold"
SpiderballActivation_Hold_Tip = "Hold [Aim] to enable"
AutoClimb = "Auto-Climb"
AutoClimb_Tip = "Climb small ledges [Forward+Jump]"
AutoMorph = "Auto-Morph"
AutoMorph_Tip = "Auto-Morph [Hold downwards when running against a tunnel]"
KeyboardSettings = "Keyboard Settings"
KeyboardSettings_Tip = "Change the Keyboard configuration"
JoypadSettings = "Joypad Settings"
JoypadSettings_Tip = "Configure the Joypad button mapping"
NoJoypad = "KEYBOARD ENGAGED, NO GAMEPAD FOUND"
[OptionsControlCommands]
Up = "Up"
Down = "Down"
Left = "Left"
Right = "Right"
Jump = "Jump"
Fire = "Fire"
DiagonalAim = "Diagonal Aim"
AimUp = "Aim Up"
AimDown = "Aim Down"
AimLock = "Aim Lock"
Morph = "Morph"
ArmWeapon = "Arm Weapon"
WeaponSelect = "Weapon Select"
WeaponCancel = "Weapon Cancel"
Start = "Start"
MenuAccept = "Menu - Accept"
MenuBack = "Menu - Back"
[OptionsControlKeyboard]
Title_Keyboard = "Keyboard Configuration"
Up_Tip = "Change the Key assigned to Up"
Down_Tip = "Change the Key assigned to Down"
Left_Tip = "Change the Key assigned to Left"
Right_Tip = "Change the Key assigned to Right"
Jump_Tip = "Change the Key assigned to Jump"
Fire_Tip = "Change the Key assigned to Fire"
DiagonalAim_Tip = "Change the Key assigned to Aim Diagonally"
AimUp_Tip = "Change the Key assigned to Aim Upwards"
AimDown_Tip = "Change the Key assigned to Aim Downwards"
AimLock_Tip = "Change the Key assigned to Aim Lock"
Morph_Tip = "Change the Key assigned to Morph"
ArmWeapon_Tip = "Change the Key assigned to Enable Missiles"
WeaponSelect_Tip = "Change the Key assigned to Weapon Select"
WeaponCancel_Tip = "Change the Key assigned to Weapon Cancel"
Start_Tip = "Change the Key assigned to Start / Menu"
MenuAccept_Tip = "Change the Key used to Accept options in menus"
MenuBack_Tip = "Change the Key used to go back to the previous menu"
[OptionsControlJoypad]
Title_Joypad = "Joypad Configuration"
Title_XBox360Joypad = "XBox 360 Joypad Configuration"
Vibration = "Hand Massage"
Vibration_Tip = "Controller Vibration Events"
Deadzone = "Deadzone"
Deadzone_Tip = "Make your joystick feel worn out"
AnalogWalking = "Analog Walking"
AnalogWalking_Tip = "SA-X simulator"
XAxis = "X-Axis"
XAxis_Tip = "Select the Horizontal Axis"
YAxis = "Y-Axis"
YAxis_Tip = "Select the Vertical Axis"
Up_Tip = "Change the Button assigned to Up"
Down_Tip = "Change the Button assigned to Down"
Left_Tip = "Change the Button assigned to Left"
Right_Tip = "Change the Button assigned to Right"
Jump_Tip = "Change the Button assigned to Jump"
Fire_Tip = "Change the Button assigned to Fire"
DiagonalAim_Tip = "Change the Button assigned to Aim Diagonally"
AimUp_Tip = "Change the Button assigned to Aim Upwards"
AimDown_Tip = "Change the Button assigned to Aim Downwards"
AimLock_Tip = "Change the Button assigned to Aim Lock"
Morph_Tip = "Change the Button assigned to Morph"
ArmWeapon_Tip = "Change the Button assigned to Enable Missiles"
WeaponSelect_Tip = "Change the Button assigned to Weapon Select"
WeaponCancel_Tip = "Change the Button assigned to Weapon Cancel"
Start_Tip = "Change the Button assigned to Start / Menu"
MenuAccept_Tip = "Change the Button used to Accept options in menus"
MenuBack_Tip = "Change the Button used to go back to the previous menu"
[PauseMenu]
Resume = "Back to the hunt"
Resume_Tip = "Quit wasting time looking at menus"
Restart = "Respawn"
Restart_Tip = "Abandon your current game and load the last saved one"
Options = "Options"
Options_Tip = "Change the game settings"
Quit = "Flee"
Quit_Tip = "Don't be a coward, it's only a few frogs"
[QuitMenu]
Exit = "Giving up already?"
Reload = "Lose progress since last save?"
Warning = "ADVISORY: this warning doesn't apply to Multitroid sessions"
[Subscreen]
Title_Map = "PLANET SR-388"
Title_Options = "Pause Menu"
Menu_Tip = "| -> Menu"
Marker_Tip = "| - Place Marker"
MarkerPos_Tip = "| - Set Marker Position"
DeleteMarker_Tip = "| - Delete Marker"
EditMarker_Tip = "| - Edit Marker"
SelectItem_Tip = " - Select item"
ToggleItem_Tip = "| - Toggle item"
Title_Logs = "Mission Log"
SelectCategory_Tip = " - Select Category"
SelectLog_Tip = " - Select Log"
ExpandLog_Tip = "| - Expand Log"
ScrollText_Tip = " - Scroll Text"
Back_Tip = "| - Back"
[Equipment]
PowerSuit_Tip = "Powered by Alien Birdman Magic"
VariaSuit_Tip = "Reinforced with the skin of a bufomagnus"
GravitySuit_Tip = "A tough, slick membrane coats the suit"
ChargeBeam_Tip = "Hold | to catch, Release | for intense beam energy"
IceBeam_Tip = "Chill man, everything's cool. Ya dig?"
WaveBeam_Tip = "Walls are only a suggestion. Carries a slight charge"
SpazerBeam_Tip = "AKA Spazer. Triple shot!"
PlasmaBeam_Tip = "Like a hot knife through a buttered frog"
MorphBall_Tip = "The stylish way to crawl"
SpiderBall_Tip = "Pretend you're a ninja, in a hamster ball"
JumpBall_Tip= "Join us as we sing, just follow the bouncing ball"
Bombs_Tip = "Caviar with a kick"
PowerGrip_Tip = "All those years of training with one-handed pull-ups has paid off"
ScrewAttack_Tip = "Plagiarized by a mouthy blue porcupine"
HiJump_Tip = "Leap over the Tower in a single bound"
SpaceJump_Tip = "Gives you wings?"
SpeedBooster_Tip = "Break-Fast"
[LogsCategories]
Intel = "Lore"
Monsters = "Syphonzoa"
TheChozo = "The Birdmen"
Hostiles = "Dangerous Critters"
[Logs]
Briefing = "Mission Briefing"
Briefing_Text = "- Primary Objective: #Exterminate all Syphonzoan organisms on Planet SR388. # #- Secondary Objectives: #Locate and bring assistance to the Galactic Federation research and rescue teams.# #- Optional Objective: #Investigate the rapidly growing hornoad population"
Planet = "Planet SR388"
Planet_Text = "Planetary Designation SR388: A remote planet, absent on most galactic charts. #Federation research indicates it is the natural home world of the Syphonzoa Hirudo species. #Its outer crust is hollowed out with massive cave systems which are home to an ecosystem that is yet to be fully studied. #The first expedition to SR388 revealed the existence of Birdman ruins."
Earthquakes = "Earthquakes"
Earthquakes_Text = "The massive cave system is located between two tectonic plates, largely flooded by an extremely dense and caustic substance similar to magma. #The recent earthquake has altered the cave layout and the hazardous substance has drained to lower levels.# #The cause of the earthquake is unknown. Initial orbital scan of SR388 detected no instability within this region."
Earthquakes_Text2 = "The massive cave system is located between two tectonic plates, largely flooded by an extremely dense and caustic substance similar to magma. #The recent earthquakes altered the cave layout and the hazardous substance has drained to lower levels.# #Earthquakes seem to coincide with the progressive extermination of Syphonzoa on SR388. However, a direct correlation between these events cannot be established."
ResearchTeam = "Research Team"
ResearchTeam_Text = "For years, the Federation declared SR388 unsafe to initiate new expeditions. #However, after recent orbital scans failed to detect any Syphonzoan presence on the planet's surface, the dispatch of a research vessel was finally approved. #The crew's mission was to inspect the region where the species was first encountered and reaffirm that none remained. Their next objectives were to explore the nearby Birdman ruins and study SR388's other wildlife. #Communication with the team was cut off and only a distress signal managed to reach HQ."
ResearchTeam_Text2 = "The scientists constructed a small mobile research site within the cave system. The access tunnel leading to their research vessel has collapsed, and all of their equipment is non-operational. #Vital signs of all exo-suits are flatlined. #There are no survivors in this site."
RescueTeam = "Rescue Team"
RescueTeam_Text = "The Search & Rescue team is an elite combat group consisting of heavily armed soldiers. #Their mission: Locate and extract any surviving personnel from the missing Research team. #The group reported finding a specialized energy sensor at a camp site of the missing team. Its data confirmed the Federation's suspicions: Syphonzoa still thrived within the planet. These findings were sent to HQ to be analyzed, while the group continued their search for survivors. #Contact was soon lost with them as well.# #The data sent to HQ revealed an approximate number of Syphonzoa remaining on SR388 and was ultimately used to develop a scan module for your Power Suit. This allows the detection of nearby energy readings unique to the species."
RescueTeam_Text2 = "The Search & Rescue team was an elite combat group consisting of heavily armed soldiers. #Their mission: Locate and extract any surviving personnel from the missing Research team.# #There are no survivors among the Search & Rescue team."
Monsters = "Syphonzoa Species"
Monsters_Text = "The dominant species of SR388. Syphonzoa hunt for any form of energy found in natural or synthetic organisms, leaving behind deceased husks after feeding. #They are highly resistant to conventional weapons and possess great adaptability in foreign environments: Estimates suggest a small number of Syphonzoa set loose on a populated planet would lead to the extinction of any present lifeforms. #As such, they've drawn much attention from Space Pirates, who have repeatedly tried to use them as biological weapons.# #The rapid increase in hornoad numbers may have overwhlemed some of the Syphonzoa, possibly leading to unexpected behavior."
Mutations = "Life Cycle"
Mutations_Text = "Scans on the native Syphonzoa reveal their most common form in prior incidents is merely the species' larval stage. #While there are records of extreme mutations triggered by Space Pirates using abnormal stimuli, the Syphonzoan homeworld of SR388 is seemingly the only environment where the species can naturally mature."
AlphaMonster = "Alpha Syphonzoa"
AlphaMonster_Text = "The Alpha Syphonzoa has gained immunity to cold temperatures. #The loss of several nuclei within its green membrane has left it vulnerable to concussive weaponry. A plated exoskeleton partially covers it.# #This organism emerges from the molting of its larval form.#Though aggressive, it is relatively weak at this stage, and its new appendages have yet to grow to their full length and strength."
GammaMonster = "Gamma Syphonzoa"
GammaMonster_Text = "This stage of Syphonzoa can now transfer negative charges from its nervous system into the horns, releasing electric arcs capable of disrupting weapon fire. #The membrane containing its nucleus remains vulnerable, but the Gamma Syphonzoa's exoskeleton has expanded for additional protection.# #Although its legs have reached their maximum length, they are unsuitable for locomotion. Instead, they can serve to capture prey and drain their energy."
ZetaMonster = "Zeta Syphonzoa"
ZetaMonster_Text = "After a substantial transformation of its body, the Syphonzoa's power and defenses greatly improve. Though the Zeta Syphonzoa can no longer fly due to its immense weight, its new legs are strong enough to carry it and perform great bursts of speed. The arms can deliver powerful strikes, and its mouth glands can spray a highly corrosive substance.# #Its two prior forms were akin to a pupal phase. Discarding the Gamma Syphonzoa's exoskeleton marked the beginning of its adulthood."
OmegaMonster = "Omega Syphonzoa"
OmegaMonster_Text = "The apex predator of SR388. The Omega Syphonzoa exhibits devastating strength; an impact from its claws can severely cripple or kill large animals, while the most heavily armored prey are flung through the air. #Despite its towering figure, it can leap and use its weight as a weapon. Glands in the mouth ignite its saliva, turning it into an organic flamethrower. Its membrane has greatly thickened; maximum firepower is strongly recommended.# #This is the final stage in a Syphonzoa's lifecycle, and very few manage to reach it. Its size is a result of the prior form's muscles rapidly expanding to massive proportions."
QueenMonster = "Queen Syphonzoa"
QueenMonster_Text = "The only Syphonzoan organism naturally capable of producing offspring, the Queen is the heart of the species and mother of every Syphonzoa born on SR388. Her role in the hive has hindered her mobility yet encouraged the development of a long neck and massive head to strike at a distance.# #Her cell structure indicates she is heavily aged, possibly as old as the lab she is settled in. The years have reinforced her torso to impenetrable levels. #The Queen's genetic coding is distinct from the other Syphonzoa, and she may have gone through a unique life cycle to attain her form. #She suffers from chronic acid-reflux due to excessive hornoad consumption"
Chozo = "The Vanished Folk"
Chozo_Text = "The Birdmen were an ancient and mysterious avian race. #Incredibly advanced, they colonized many worlds, spreading their message of peace throughout the universe. #There are historical records and legends of the Birdmen visiting other races with whom they shared their knowledge and wisdom. #These brief encounters led many primitive cultures to their present-day glory. Some say they helped consolidate the very foundations of the Galactic Federation.# #The fate of this race is unknown. Evidence suggests they slowly vanished from the cosmos over the course of centuries. #All that remains on each planet they inhabited are the ruins of their once glorious civilization."
GoldenTemple = "The Golden Temple"
GoldenTemple_Text = "This temple stands at the base of a hollow mountain. The statues, carved stones and its solid design attest that the structure was built to be a sanctuary, possibly with religious significance. #The temple has withstood the test of time, showing the building knowledge and experience of the Birdmen.# #Scans detect the presence of stationary robotic entities, placed at strategic points inside the structure. No control signals are detected, these units are operating autonomously.# #Some hornoads have taken up residence within the structure, while the exterior is crawling with them."
BreedingGrounds = "Breeding Grounds"
BreedingGrounds_Text = "This area spans a custom built ecosystem that favors the growth of Syphonzoa. #The terrain itself is dangerous: tendrils growing along the ground release extremely corrosive chemicals. Opportunistic predators and scavengers can recognize this as an ideal feeding ground, taking advantage of injured or dead animals. #The presence of at least one Syphonzoa is expected when venturing in these habitats. # #The tendrils are determined to be of artificial origin. Synthesized through technologically advanced methods, they absorb nutrients from dead matter.# #Many hornoad corpses are scattered throughout the area, and the Syphonzoa scanner detects traces of an alpha that has recently passed through as it feasted."
HydroStation = "Hydro Station"
HydroStation_Text = "The massive facility at the center of this reservoir filters and pumps water through enormous pipelines. #These pipes come out of the complex and disappear into the surrounding rocks, presumably to supply other buildings further down the cave system with clean water. #Though abandoned, most of it remains functional.# #The hornoads have found this environment favorable, allowing some to grow beyond normal size. Robotic activity is also detected inside."
IndustrialComplex = "Industrial Complex"
IndustrialComplex_Text = "This factory assembles worker drones which are tasked with supplying SR388's facilities with replacement parts that keep them running autonomously. #Though time has left its mark, the machines have kept it intact. #Some combat drones are also constructed here. Robotic workers are malfunctioning and show signs of aggression."
MiningFacility = "Mining Facility"
MiningFacility_Text = "Cordite crystals are one of the most durable, naturally forming crystals in the galaxy. #Though they are not as hard as diamonds, this makes them a more malleable resource. #The Birdmen found various practical uses for Cordite in constructing machinery or producing works of art. #This mining facility supplies Cordite and various other minerals to the nearby industrial complex."
Tower = "The Tower"
Tower_Text = "This facility is operating on an emergency power supply. #Thermal readings indicate that there is at least one functional device located deep inside the building."
Tower_Text2 = "The immense Tower houses a weapons R&D facility. #The robots patrolling within are combat drones equipped with weapon prototypes and advanced shield plating. #They possess superior A.I. and are programmed to fire at any living target; they kept the Tower sterilized of organic matter very efficiently in the past, but the endless waves of hornoads have overloaded their targeting systems.# #A fail-safe mechanism in the A.I. has reconfigured targeting sensors to ignore hornoad lifeforms. Proceed with caution."
PowerPlant = "Power Plant"
PowerPlant_Text = "This geothermal plant generates the power to run all the other facilities in the cave complex. #Water from the Hydro Station is injected into the system using insulated pipes. Sophisticated turbines use the heat of the local environment, being extremely efficient with minimal loss of water. #The massive amount of energy produced is stored in isolated arrays of power cells. #One of these has lost some structural integrity, and any significant change in temperature could overload it."
PowerDistribution = "Distribution Center"
PowerDistribution_Text = "This cave has a massive building outfitted with electrical conduits and water pipes. #One of the pipes has collapsed, and water steadily floods the lower sections of the facility. #Data is insufficient to determine the structure's functionality."
PowerDistribution_Text2 = "This facility is a power distribution center. #The wiring linked to this facility provides power to various structures within the region. #All excess energy is stored in portable spherical cells which are distributed throughout the intricate passages of the cave system via vacuum pipes and carrier drones. #These cells are filled to maximum capacity: any exposure to beam weapons will destabilize the energy charge."
OmegaNest = "The Nest"
OmegaNest_Text = "This area is infested with thick, globe-like masses composed mostly of crystallized carbohydrates. #Those that have yet to harden are constantly moved by the air flow created from the slightest motion of nearby creatures. # #Only the most adaptable lifeforms could thrive in this ecosystem.# #That is, before the hornoads invaded. Sensors indicate hundreds of lifeforms are moving within the walls."
GeneticLabs = "Genetics Laboratory"
GeneticLabs_Text = "Suspended above an abandoned city are the remains of a laboratory. #Scanners confirm there was extremely sophisticated equipment to be found, along with scientific data of incalculable magnitude. #Only stasis tanks are left. Organic traces within suggest genetic research and DNA manipulation. #Biogenic substances of an unknown age coat the laboratory's walls."
Thoth = "GFS Thoth"
Thoth_Text = "The GFS Thoth is a Griffin-class ship. Once an escort of Olympus-class battleships, it has since been converted into a research vessel. #Its crew has continuously helped the Federation explore planets, ancient civilizations and study species throughout the galaxy. The Thoth carries portable drilling machinery for excavations.# #The ship landed on a small valley. The present dig site connects directly to the underground research lab. An Anhur-class gunship is also nearby, registered to the rescue team."
Thoth_Text2 = "Carrion-eaters and hornoads have approached the vicinity, drawn to the scent of decay previously trapped within the Thoth.##---##The GFS Thoth is a Griffin-class ship. Once an escort of Olympus-class battleships, it was converted into a research vessel. #Its crew has continuously helped the Federation explore planets, ancient civilizations and study species throughout the galaxy. The Thoth carries portable drilling machinery for excavations.# #The ship landed on a small valley. The present dig site connects directly to the underground research lab. An Anhur-class gunship is also nearby, registered to the rescue team."
NativeSpecies = "Native Species"
NativeSpecies_Text = "Not much is known about SR388's ecosystem. #Prior reports described the fauna as being very hostile; nearly all observed animals have been carnivores, with even the smallest species showing dangerous traits. #The recent outbreak of hornoads has decimated the populations of the other native species.#Extreme caution is advised."
AncientGuardian = "Ancient Guardian"
AncientGuardian_Text = "This sentry deploys spiked barriers and corners targets into its firing range. #Its archaic design constraints it to operate at low power, preventing simultaneous use of its shield and mobility systems. Its arsenal consists of energy weapons with unique patterns. # #The robot was calibrated to detect foreign creatures bearing stolen equipment. #Recent earthquakes seem to have damaged the traction of the unit and spiked barriers. Despite these complications, it remains a considerable threat."
Arachnus = "Arachnus"
Arachnus_Text = "A territorial organism. Its armored hide is very resilient and requires at least a high voltage discharge to harm it. Attacking with anything less will only agitate the creature. When enraged, it will roll into a ball and attempt to ram its aggressor. Explosives might be able to propel it in this state. # #Its saliva has flammable properties and its claws can vibrate at high frequencies to launch sonic waves. Scans detect it has acquired a Birdman relic, granting it unnatural vigor."
Torizo = "Torizo"
Torizo_Text = "Analysis of this sentinel shows evidence of unknown organic tissue, most of it concentrated in the torso region. The Torizo's armor plating is light enough to give it great mobility, but also leaves it vulnerable to standard weapons.# #According to Birdman history records, the construction of such advanced types of sentries was performed exclusively by the most gifted. Created with biological matter and mechanical components, this makes it difficult to reliably calculate its combat abilities."
Tester = "The Tester"
Tester_Text = "The unit performs 360° live-fire tests of prototype weapons. Scans indicate the exterior armor is resistant to beam weaponry while the interior is further protected by an energy field that repels solid projectiles.# #Auto-repair systems in the cannons can mend all damage within seconds; schematics reveal these systems were applied due to earlier models' cannons being exposed to exceedingly violent tests. Similar to your Power Suit, the unit's modular design allows for the addition and removal of equipment."
TankPrototype = "Tank Prototype"
TankPrototype_Text = "Sensors on its head provide it with accurate aim; however, the alloy protecting it has weakened with time, along with the arm and track sections; Attacking these parts may grant you tactical advantages.# #Hardware scans reveal this tank was to be mass produced. Originally remote controlled, it is assumed that a basic A.I. is now active due to a lack of commands.# #A secondary scan indicates multiple life signatures inside of the mechanoid."
Serris = "Serris"
Serris_Text = "An amphibious predator capable of reaching ultra-high speeds, making it the fastest animal on SR388. The layer of skin on its underside serves as a respiratory organ and is sensitive to sudden drops in temperature. Its many eyes and segmented body allow great efficiency in vision and body movement.# #When a Serris moves to a new location, it digs passages to channel the water from its previous home to prevent dehydration. This behavior likely flooded the Distribution Center.# #Food preferences include live hornoads, moheeks, and bounty hunters."
Genesis = "Genesis"
Genesis_Text = "An ambush predator. This blind animal has adapted to hunt in the dark, relying on specialized senses to stalk prey. Its body offers little protection and will attempt to conceal itself in the shadows as a result. Its acidic blood is used as a projectile via autohemorraging.# #The Genesis naturally hunts in groups, making it a highly successful species with little need to evolve; Its DNA suggests it belongs to the oldest living lineage on SR388, granting its name. Eats hornoads for breakfast."
[Items]
MissileTank = "Wasp Nest"
MissileTank_Text = "Wasp capacity increased by 5"
MissileTank_TextHard = "Wasp capacity increased by 2"
SuperMissileTank = "Hornets Nest"
SuperMissileTank_Text = "Press | to select, 5x sting"
PowerBombTank = "Pocket Nuke"
PowerBombTank_Text = "100% Destruction, 0% Fallout"
EnergyTank = "Milk Glass"
EnergyTank_Text = "Suit Energy increased by 100 units. Adam approved"
Bombs = "Frog Eggs"
Bombs_Text = "Press | in Morph Ball mode to deceive the frogs with explosive decoys"
PowerGrip = "Sticky Fingers"
PowerGrip_Text = "I wrapped my hand in tape. I'm the Sticky Bandit"
SpiderBall = "Suction Cups"
SpiderBallPress_Text1 = "Press | in Morph Ball mode to be like that arachnid guy"
SpiderBallPress_Text2 = "Press | or | in Morph Ball mode to be like that arachnid guy"
SpiderBallHold_Text1 = "Hold | in Morph Ball mode to be like arachnid guy"
SpiderBallHold_Text2 = "Hold | or | in Morph Ball mode to be like arachnid guy"
JumpBall = "Sing-a-long"
JumpBall_Text = "Just follow the bouncing ball"
HiJump = "Frog Legs"
HiJump_Text = "Sautéed in fresh goat butter, with garlic and parsley"
VariaSuit = "Toadskin Suit"
VariaSuit_Text = "Reduces Damage taken by 50%. Warts and all"
SpaceJump = "Red Bird"
SpaceJump_Text = "Gives you wings?"
SpeedBooster = "2Fast4U"
SpeedBooster_Text = "Run continuously to break the sound barrier (and other things)"
ScrewAttack = "Spark Spin"
ScrewAttack_Text = "The original Spin Attack"
GravitySuit = "Mucous Membrane"
GravitySuit_Text = "Freely move underwater, with bonus magma protection. Ribbit!"
ChargeBeam = "Focus Beam"
ChargeBeam_Text = "Hold | to focus beam for increased damage."
IceBeam = "Chill Beam"
IceBeam_Text = "Instantly freeze (some) enemies. Extra damage"
WaveBeam = "X-Ray Beam"
WaveBeam_Text = "Shoot through walls, has a slight charge..."
SpazerBeam = "W I D E Beam"
SpazerBeam_Text = "That scientist didn't look fat to me..."
PlasmaBeam = "Pierce Beam"
PlasmaBeam_Text = "Burn debuff not included"
[InGameHints]
DiagonalAiming = "Diagonal Aiming"
DiagonalAiming_Text = "Hold | to aim diagonally up"
MorphBall = "Morph Ball"
MorphBall_Text = "Tap | while crouching to Morph into a ball"
AimingDownwards = "Aiming Downwards"
AimingDownwards_Text1 = "Tap | while holding | to aim diagonally down"
AimingDownwards_Text2 = "Hold | to aim diagonally down"
ShootingMissiles = "Releasing the Bees"
ShootingMissiles_Text1 = "Press | to select Bee Type"
ShootingMissiles_Text2 = "Hold | to enable Bees"
Autoad = "Autoad"
Autoad_Text = "Hold | - Jump / | - Grab"
[ScanEvents]
ScanEnvironment = "Consulting Field Guide"
ScanBioform = "Checking the Bestiary"
ScanMechanism = "Reading the Manual"
NewLog = "New Log Entry"
NewLog_Text = "Press | to open the Log Book"
UpdateLog = "Log Entry Updated"
UpdateLog_Text = "Press | to open the Log Book"
UpdateLog_Start = "Start"
Monsters = "!Whereis Syphonzoa"
Monsters_Text = "Syphonzoa detected in the area"
[SaveLocation]
Save00 = "Landing Site"
Save01 = "Surface Cave East"
Save02 = "Surface Cave West"
Save03 = "East Breeding Grounds"
Save04 = "The Golden Temple"
Save05 = "Behind The Temple"
Save06 = "Hydro Station"
Save07 = "West Breeding Grounds"
Save08 = "Hydro Station Attic"
Save09 = "Eastern Cave"
Save10 = "Autoad Factory"
Save11 = "Autoad Storage"
Save12 = "Cordite Mines"
Save13 = "Central Cave"
Save14 = "Tower Entrance"
Save15 = "Tower Exterior"
Save16 = "Geothermal Plant"
Save17 = "Distribution Entrance"
Save18 = "Main Distribution"
Save19 = "Flooded Storage"
Save20 = "Main Cave Depths"
Save21 = "Beneath the Nest"
Save22 = "The Omega Nest"
Save23 = "Leaving the Nest"
Save24 = "Genetics Laboratory"
Save25 = "GFS Thoth"
Save26 = "Main Cave Detour"
Save27 = "Autoad Quarantine"
[ScoreScreen]
ClearTime = "Hours Logged"
ItemCollection = "Completionist Rating"
SeeYouNextMission = "UNTIL NEXT TIME!"
TheLastMonster = "THE LAST SYPHONZOA IS IN CAPTIVITY,#BUT WHAT ABOUT THE BUFO?"
ToBeContinued = "To be continued...?"
[Notifications]
GameSaved = "Progress Recorded"
EnergyTank = "Milk Glass Acquired"
MissileTank = "Wasp Nest Secured"
SuperMissileTank = "Hornets Nest Secured"
PowerBombTank = "Pocket Nuke Cache Secured"
ScanningBioform = "Checking the Bestiary"
ScanningMechanism = "Reading the Manual"
ScanningEnvironment = "Consulting Field Guide"
[IntroCutscene]
Scene1 = "Syphonzoa, parasitic jellyfish. #These bioforms have been a thorn #in my side for too long. My previous #missions involving them have led #to the destruction of many worlds."
Scene2 = "Fed up with paying damages I've caused, #the Galactic Council has assigned me to #SR-388, the syphonzoa homeworld. #I am to assist a rescue squad, and then #exterminate all traces of those jelly-vermin."
Scene3 = "Unfortunately, I was delayed, waiting in line #for several hours at a fuel depot. #A news bulletin warned of violent #hornoad outbreaks on a nearby planet. #Namely, SR-388. It's never easy."
[--------------------Continued Revisions Additions--------------------]
Ex = "Below are all the fields that were added to the language file in the updates."
[Title-Additions]
GameSlot_NewGame_NormalGame = "Story Mode"
GameSlot_NewGame_NewGamePlus = "Open World"
GameSlot_NewGame_RandomGamePlus = "Random Game+"
GameSlot_NewGame_ClassicMode = "Classic Mode"
GameSlot_NewGame_PowerupsOnly = "Power-ups Only"
GameSlot_NewGame_StartingPaths = "Starting Paths"
GameSlot_NewGame_SplitRandom = "Split Random"
GameSlot_NewGame_AM2Random = "AM2Random"
GameSlot_NewGame_Fusion = "Authentic"
[ItemsMenu]
Suits = "SUIT"
PowerSuit = "BIRDMAN SUIT"
VariaSuit = "TOADSKIN SUIT"
GravitySuit = "MUCOUS SUIT"
Beams = "BEAM"
ChargeBeam = "FOCUS"
IceBeam = "CHILL"
WaveBeam = "X-RAY"
SpazerBeam = "WIDE"
PlasmaBeam = "PIERCE"
Misc = "MISC"
MorphBall = "CAN'T CRAWL"
SpiderBall = "SUCTION CUPS"
SpringBall = "SING-A-LONG"
Bombs = "FROG EGGS"
PowerGrip = "STICKY FINGERS"
ScrewAttack = "SPARK SPIN"
Boots = "MOBILITY"
HiJumpBoots = "FROG LEGS"
SpaceJump = "RED BIRD"
SpeedBooster = "2FAST4U"
[Buttons]
Button = "Button"
Aim = "Aim"
Aim2 = "Aim2"
Up = "Up"
Down = "Down"
Left = "Left"
Right = "Right"
Start = "Start"
Select = "Select"
Back = "Back"
LB = "LB"
RB = "RB"
LT = "LT"
RT = "RT"
RightShoulder = "R"
LeftShoulder = "L"
ZR = "ZR"
ZL = "ZL"
R1 = "R1"
R2 = "R2"
L1 = "L1"
L2 = "L2"
Cross = "Cross"
Circle = "Circle"
Triangle = "Triangle"
Square = "Square"
LStick = "LStick"
RStick = "RStick"
Missile = "Missile"
Jump = "Jump"
Fire = "Fire"
Backspace = "Backspace"
Tab = "Tab"
Enter = "Enter"
Shift = "Shift"
RShift = "R-Shift"
LShift = "L-Shift"
Control = "Control"
RControl = "R-Ctrl"
LControl = "L-Ctrl"
NumLk = "NumLk"
ScrollLock = "Scroll Lock"
AltRight = "R-Alt"
AltLeft = "L-Alt"
Escape = "ESC"
Menu = "Menu"
Controls = "Controls"
Alt = "Alt"
Pause = "Pause"
SpaceBar = "SpaceBar"
PageUp = "PageUp"
PageDown = "PageDown"
End = "End"
Home = "Home"
Insert = "Insert"
Delete = "Delete"
NumPad0 = "NumPad0"
NumPad1 = "NumPad1"
NumPad2 = "NumPad2"
NumPad3 = "NumPad3"
NumPad4 = "NumPad4"
NumPad5 = "NumPad5"
NumPad6 = "NumPad6"
NumPad7 = "NumPad7"
NumPad8 = "NumPad8"
NumPad9 = "NumPad9"
NumPadMult = "NumPad *"
NumPadPlus = "NumPad +"
NumPadMinus = "NumPad -"
NumPadDot = "NumPad ."
NumPadDivide = "NumPad /"
XAxis = "X Axis"
YAxis = "Y Axis"
ZAxis = "Z Axis"
RAxis = "R Axis"
UAxis = "U Axis"
VAxis = "V Axis"
POV = "POV"
[Misc]
TowerCellTemp = "EVERYTHING IS FINE"
Monster_Text = "Syphonzoa detected in the area"
Monster2 = "Syphonzoa 2: The Horde"
Items_Tip = "| - Items Collected"
Translation = "Finalizing Translation"
FusionUnlock = "Authentic Difficulty unlocked"
ExtrasSeed = "Seed"
ExtrasMode = "Mode"
SensitivityMode = "Sensitivity Mode"
SensitivityMode_Tip = "Lowers the intensity of some lighting effects"
Widescreen = "W I D E screen"
Widescreen_Tip = "Toggles widescreen. Requires a room transition to take effect in-game"
[ExtrasMenu]
Extras = "Extras"
Extras_Tip = "More options that didn't fit in with the rest"
Title_Extras = "Extras"
Controller = "Controller Tips"
Controller_Tip = "Sets which controller buttons are displayed in on-screen tips"
XBox = "XBox"
Playstation = "Playstation"
NintendoPro = "Nintendo Pro"
SNESColored = "Colored SNES"
MOGA = "MOGA"
OUYA = "OUYA"
LowHealthAlarm = "Monotonous Alert"
LowHealthAlarm_Tip = "Caution: prolonged exposure may lead to insanity"
EarlyBaby = "The Baby Hologram"
EarlyBaby_Tip = "Not a sequence breaking tool"
FusionMSRsuit = "Suit Palette"
FusionMSRsuit_Tip = "Set whether to enable custom suit palettes"
Default = "Custom"
MSR = "M:SR"
ExtremeMonsters = "Extremely Lethal Mode"
ExtremeMonsters_Tip = "Bosses = Harder, Better, Faster, Stronger"
GBFilter = "8-Bit Shader"
GBFilter_Tip = "Sets the style used for the 8-Bit graphics filter, F9 key on PC"
Fusion = "Fusion"
Locked = "Locked"
GBoff = "Off"
GBgreen = "Green"
GBolive = "Olive"
GBblack = "Black&White"
GBblue = "Blue"
GBred = "Virtualtroid"
GBcustom = "Custom"
IGT = "IGT Display"
IGT_Tip = "Displays the in-game timer on the HUD"
IceToggle = "Ice Wasps"
IceToggle_Tip = "Toggle experimental ice property of Wasps"
HyperMode = "Hyper Mode"
HyperMode_Tip = "Instant focused shots with no cooldown."
[GameplayMenu]
Gameplay = "Gameplay"
Title_Gameplay = "Gameplay Options"
CustomSeed = "Custom Seed"
CustomSeed_Tip = "Determines the placement of items in RandomGame+"
UseSeed = "Use Custom Seed"
UseSeed_Tip = "Use the custom seed instead of a random one in RandomGame+"
InsanityMode = "One-Chance Mode"
InsanityMode_Tip = "Do you hate yourself? Save Stations disabled"
[NewLogsCategories]
Federation = "Federation"
[NewLogs]
Nuclei = "Nuclei"
Nuclei_Text = "ASH'S LOG No. 68# #RESEARCHER'S NOTES:#The Larva Syphonzoa carries four 'nuclei' organs primarily used to stock the energy absorbed from prey. For protection, it distributes a portion of the organs' power into the surrounding membrane and fortifies it. Only cold temperatures can hinder this flow of energy and weaken its defense.# #Recent findings and events suggest that three of the Larva's nuclei eventually change into stem-like cells on SR388 to be used as building blocks for its later forms. But why only here? Is it something in its food, or some radiation the planet emits?"
Adaptations = "Adaptations"
Adaptations_Text = "ASH'S LOG No. 71# #RESEARCHER'S NOTES:#The larvae on SR388 are voracious until they metamorphose, at which point their hunger subsides. Off-world Syphonzoa cannot normally shed their larval form, which I believe is a side effect of their adaptations.# #The nuclei likely alter in function when the Syphonzoa is removed from SR388, changing into specialized cells that help the creature tolerate its surroundings. This, along with new environmental factors, cause subtle or drastic changes to its body. Regrettably, the Syphonzoa is stuck in perpetual hunger as it tries to reach a form it can no longer obtain."
Radioactivity = "Radioactivity"
Radioactivity_Text = "ASH'S LOG No. 82# #RESEARCHER'S NOTES:#The presence of compact nuclei render the larvae highly responsive to radioactivity. For example, Beta rays cause them to divide and multiply within hours, a fact that aided the Space Pirates in keeping a supply of specimens for many operations.# #Other radioactive elements enable off-world Syphonzoa to bypass their larval phase and mutate into powerful aberrations that, if not reported by Aran herself, I'd have disregarded as fiction. It's gravely concerning to think how other forms of radioactivity can affect Syphonzoa, and why our government must take action before anyone gets their hands on them again."
ChozoMessage = "It's gibberish"
ChozoMessage2 = "Installing LegacyOS"
ChozoMessage_Text = "Opening Google Translate..."
ChozoMessage_Text2 = "The last soldier was killed. This is more than we expected.# #As well as our control.# #This is not only our problem. But if we don't hide, we will make mistakes and cry.# #I hope you ask a question.# #Pray for deliverance from the whole world"
TrooperLogs = "Trooper Logs"
TrooperLogs_Text1 = "GSGT S. Oracca# #Everythings slowed to a crawl after we captured that blind creature a few nights ago. When I was told this operation was the chance of a lifetime, I didn't expect to waste most of my time picking off these weakling hornoads.# #Still, I suppose this is better than my sister's assignment. I can't imagine anything more boring than patrolling the borders of Kriken Empire space."
TrooperLogs_Text2 = "CAPT A. Dallas# #I escorted Ash back to the Thoth after the underground camp gave him samples from what they described as a large mass of amphibian eggs. Hes concerned about what might have left it behind. I wouldn't be so worried if we'd been given far more soldiers for this expedition, along with a bounty hunter or two.# #HQ is confident that their intel will enable us to kill the original Syphonzoa type, if they're not extinct by now. But on what basis do they believe it's the only threat on SR388? Dutch, you geemer! There are frog eggs in my earl grey."
TrooperLogs_Text3 = "PFC G. Dutch# #What's got Dallas so spooked? I, for one, cant wait to put these ice rifles to the test, preferably on those blasted hornoads and the Syphonzoa things everybody keeps yackin about. I read the intel: keep the suckers frozen until the squad demos shatter em with their self-propelled ordnance. Teamwork!#I just hope they've gotten good practice in anyplace other than the outdated Survivor Arenas. Their hornoad holograms are a joke!"
TrooperLogs_Text4 = "GFR V. Kainé# #The captains been muttering about bounty hunters under his breath again. I think HQ wants to minimize their involvement with them, as their reliance on the latter to solve 'problems' over the years might have made the government look weak.# #It'd explain why Metro Android, the famed hornoad-killer, wasn't hired to accompany us. This could've been my chance to meet him! Then again, HQ requires us to use small tunnels wherever we go, and Metro Android can't crawl."
TrooperLogs_Text5 = "GFR J. Knolan# #Most sentient species in the Federation regard the extinct, harmonious Birdmen with utmost respect and as an example of what any civilization drowning in violence should strive to become. But this Tower I've scanned, a dedicated weapons factory, certainly puts that view into question. Yet I remain positive. Surely, the Birdmen resorted to this when they discovered the hornoads and Syphonzoa on SR388... any pacifist would after facing that horde.# #The climb was certainly worth the view. Its a shame my colleagues aren't alive to see thi- GET AWAY FROM ME YOU BLOODY MONSTER! LET ME DIE IN PEAC-...."
TrooperLogs_Text6 = "1LT N. Palmer# #This is a disaster. First we detected a tremor emanating from the underground camp's elevator, then Ash's radar picked up three signals heading our way. One of them was different. Smoke poured from its nostrils as it spat fire at us. The ice rifles couldn't freeze the thing. Oracca covered us as we fled to the ship. The last I saw was that thing hopping away with her body.# #The screams. I can't get the screams out of my head."
TrooperLogs_Text7 = "PFC M. Hudson# #We got a distress signal out before that blue hornoad fried the comm antenna, but the captain's an issue. He wants to search for the underground team. We just got our butts kicked, and he wants us to go back out there? I've got a better idea, how 'bout we ditch them and the planet? I don't care if I'm branded a deserter or locked away with Pirate bunk-mates in prison, I just want OFF this death trap of a rock."
TrooperLogs_Text8 = "SPC F. Mac# #The campsite's done for. Blain as well. We ran for the elevator when a hornoad got the drop on him. That idiot shoved a demolition bomb in its mouth; next thing I know I'm knocked off my feet, elevators covered in rubble, and the hornoad casually hopped away. Blast it Blain, our tech doesn't work like Aran's!#But I didn't let it leave my sight. Trailed it till it collapsed in- a pool of jelly?##Whatever, it's payback time..."
[DPadMenu]
DPadRebind = "Remap directions"
DPadRebind_Tip = "Allows directional movement to be remapped to individual buttons"
[Android]
TouchStart = "Touch to Start"
Haptics = "Haptic Effects"
Haptics_Tip = "Enable vibration during in-game events. Android only"
AnalogStick = "Analog Stick"
AnalogStick_Tip = "Change the analog stick used for movement"
InvertAxis = "Invert Axes"
InvertAxis_Tip = "Swap the axes used for the analog stick"
Title_BluetoothJoypad = "Bluetooth Joypad Configuration"
CompatibilityMode = "Compatibility Mode"
CompatibilityMode_Tip = "Sets input to be read as physical rather than virtual keycodes"
TouchScale = "Touch Control Scale"
TouchScale_Tip = "Changes the touch control scale"
[HordeLogs]
AutoHorde = "Autoad Model H"
AutoHorde_Text = "Scans reveal a data cache stored in the statue above the vault. The cache contains journals, logs, and schematics pertaining to 'Autoad Model H' units, collectively referred to as the 'AutoHorde'. #Created by the Croven clan of Birdmen, these autoads were designed to pursue and neutralize dangerous organisms. The journals require time to translate, but the schematics are in a common Birdman dialect. #They reveal that each unit is armored with an impenetrable cordite-composite plating, and equipped with a modular weapons interface. There is also mention of a telecom array that allows the AutoHorde to synchronize data when in pursuit of a target. The information presented here warrants classifying the Model H as a high-level threat."
AutoHorde_Text2 = "Scans reveal a data cache stored in the statue above the vault. The cache contains journals, logs, and schematics pertaining to 'Autoad Model H' units, collectively referred to as the 'AutoHorde'. #Journal translation complete. #Generating summary of journal contents. #Created by the Croven clan of Birdmen, these autoads were designed to pursue and neutralize dangerous organisms. The journals mention the main target was a lifeform called 'Xenophage Parasitus', described as being 'jelly-like' and 'capable of mimicking any organism that it consumes'. #When activated, the Model H scans the enviroment for organisms infected or mimicked by the Xenophage. Any suspect signatures are locked into memory, along with any associated sensory information. Targets are then relentlessly hunted until terminated. #The schematics reveal that each unit is armored with an impenetrable cordite-composite plating, and equipped with a modular weapons interface. There is also mention of a telecom array that allows the AutoHorde to syncronize pursuit of a target. ##The final journal entry details the ultimate failure of the project; a faulty Xenophage detection sensor. The first test run resulted in the demise of the entire Croven clan. Birdmen from other clans deactivated the rogue unit, and sealed the AutoHorde in the vault beneath the factory."
Breeder = "Horde Mother"
Breeder_Text = "This hornoad has grown to a massive size, its thick skin has become impervious to most weaponry, and it is capable of rapidly spawning offspring from glands in its mouth. These modifications are the result of genetics tampering by the Xenophage. # #Higgs' advice: 'Don't tangle with her tounge, or you'll get a lashing.'"
AutoX = "AutoHorde XL"
AutoX_Text = "Energy signature matches that of the Autoad Model H, but appearance and capabilites have been drastically altered. The metal debris from its rampage has been fused to the chassis, increasing size four-fold. A cerebral control unit of unknown origin protrudes from it's central dome. #A forcefield inhibits internal scanning of the unit; Unable to further assess offensive capabilites. #Potential Threat Level: Extreme."
Breeder_Unused = "Biology day at Birdman Tech Elementary School for Gifted Fledglings. Egretver and Ostrivorse were lab partners for the day. They were curious young Birdmen, and for their science project, they chose to attempt creating a hybrid animal. Ostrivorse volunteered his pet hornoad, Pherenia. Egretver brought a potato. The fusing of the two organisms was a success; they named the new species 'potatoad'. Unfortunately, the professor did not approve the experiment, and Pherenia the potatoad was released into the wild. With no chance of survival, she was left to die alone. That is, until a jelly-like substance fell from the ceiling and engulfed her. This resulted in the massive creature before you."