global.mapoffsetx = 34;
global.mapoffsety = 33;
global.waterlevel = 0;
global.watertype = 0;
global.floormaterial = 4;
if (global.event[200] == 0) {
mus_change(musCaveAmbienceA4);
} else mus_change(musArea4A);
if (global.event[200] == 0) global.darkness = 3;