/// shoot_beam_receive(aspr2x, aspr2y, direction, charge, sax, clientID) if (argument3 < 1) argument3 = 0; /* 7 = ibeam; 8 = wbeam; 9 = pbeam; 10 = sbeam; */ var ibeam = global.ibeam; var wbeam = global.wbeam; var pbeam = global.pbeam; var sbeam = global.sbeam; for(var i=0; i= 1) beams = 2; if (sbeam) beams = 3; i = 0; repeat (beams) { beam = instance_create(argument0, argument1, oBeam); beam.sax = argument4; beam.myid = argument5; beam.ibeam = ibeam; beam.wbeam = wbeam; beam.pbeam = pbeam; beam.sbeam = sbeam; beam.beamid = i; beam.direction = argument2; beam.maindir = argument2; beam.speed = 6.4; beam.offset = 0; beam.chargebeam = argument3; if (wbeam) { global.wbdir = !global.wbdir; beam.wbeamdir = global.wbdir; beam.speed = 9; beam.depth = -1000; } if (ibeam) beam.alarm[0] = 1 + random(5); if (pbeam) beam.alarm[1] = 1; if (argument3 >= 1) beam.speed = 12; beam.image_angle = argument2; beam.fcolor = make_color_rgb(180, 180, 45); if (wbeam) beam.fcolor = make_color_rgb(240, 150, 210); if (pbeam) beam.fcolor = make_color_rgb(120, 250, 210); if (ibeam) beam.fcolor = make_color_rgb(75, 220, 255); beam.falpha = 0.4; beam.fxscale = 0.6; beam.fyscale = 0.6; if (sbeam) beam.fxscale = 0.8; if (argument3 >= 1) { beam.fxscale = 1; beam.fyscale = 1; } beam.damage = 5; beam.chargebeam = 0; if (wbeam) { beam.damage *= 0.6; } if (ibeam) { beam.damage *= 1; } if (sbeam) { beam.damage *= 1.5; } if (pbeam) { beam.damage *= 1; } if (argument3 >= 1) { beam.damage *= 3; beam.chargebeam = 1; if (wbeam && !sbeam) beam.damage *= 0.6; } /* if (aimdirection == 1) { beam.x += 4; if (state != GRIP) beam.y -= 1; } if (aimdirection == 0) beam.x -= 4; if (aimdirection == 6) { beam.y += 4; if (facing == LEFT) beam.x += 1; } */ if (ibeam == 0 && wbeam == 0 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sBeam; if (argument3 >= 1) { beam.sprite_index = sBeam2; beam.offset = 4; } } if (ibeam == 0 && wbeam == 1 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sWBeam; if (argument3 >= 1) beam.sprite_index = sWBeam2; beam.offset = 10; } if (ibeam == 1 && wbeam == 0 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sIBeam; if (argument3 >= 1) { beam.sprite_index = sIBeam2; beam.image_xscale = 1.4; } } if (ibeam == 0 && wbeam == 0 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sPBeam; if (argument3 >= 1) beam.sprite_index = sPBeam2; beam.offset = 4; } if (ibeam == 0 && wbeam == 0 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) { beam.sprite_index = sSBeam; beam.offset = 5; } if (argument3 >= 1) { beam.sprite_index = sSBeam2; beam.offset = 8; } } if (ibeam == 0 && wbeam == 1 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sWBeam; if (argument3 >= 1) beam.sprite_index = sWBeam2; beam.offset = 12; } if (ibeam == 1 && wbeam == 0 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) { beam.sprite_index = sISBeam; beam.image_xscale = 0.6; } if (argument3 >= 1) { beam.sprite_index = sISBeam; beam.image_xscale = 1.2; } beam.offset = 8; } if (ibeam == 0 && wbeam == 0 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sSPBeam; if (argument3 >= 1) beam.sprite_index = sSPBeam2; beam.offset = 8; } if (ibeam == 1 && wbeam == 1 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sIWBeam; if (argument3 >= 1) beam.sprite_index = sIWBeam2; beam.offset = 8; } if (ibeam == 0 && wbeam == 1 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) beam.sprite_index = sPBeam; if (argument3 >= 1) beam.sprite_index = sPBeam2; beam.offset = 8; } if (ibeam == 1 && wbeam == 0 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) { beam.sprite_index = sIPBeam; beam.image_xscale = 0.6; beam.image_yscale = 0.6; } if (argument3 >= 1) beam.sprite_index = sIPBeam; beam.offset = 8; } if (ibeam == 1 && wbeam == 1 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sIWBeam; if (argument3 >= 1) beam.sprite_index = sIWBeam2; beam.offset = 8; } if (ibeam == 0 && wbeam == 1 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sPBeam; if (argument3 >= 1) beam.sprite_index = sPBeam2; beam.offset = 8; } if (ibeam == 1 && wbeam == 0 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sISPBeam; if (argument3 >= 1) beam.sprite_index = sISPBeam2; beam.offset = 8; } if (ibeam == 1 && wbeam == 1 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) { beam.sprite_index = sIPBeam; beam.image_xscale = 0.6; beam.image_yscale = 0.6; } if (argument3 >= 1) beam.sprite_index = sIPBeam; beam.offset = 8; } if (ibeam == 1 && wbeam == 1 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) beam.sprite_index = sISWPBeam; if (argument3 >= 1) beam.sprite_index = sISWPBeam2; beam.offset = 8; } with (beam) if (offset != 0) beam_offset(offset, maindir); i += 1; } // repeat (beams) if (ibeam == 0 && wbeam == 0 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeam); if (argument3 >= 1) PlaySoundMono(sndFireBeamC); } if (ibeam == 0 && wbeam == 1 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamW); if (argument3 >= 1) PlaySoundMono(sndFireBeamCW); } if (ibeam == 1 && wbeam == 0 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamI); if (argument3 >= 1) PlaySoundMono(sndFireBeamCI); } if (ibeam == 0 && wbeam == 0 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCP); } if (ibeam == 0 && wbeam == 0 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamS); if (argument3 >= 1) PlaySoundMono(sndFireBeamCS); } if (ibeam == 0 && wbeam == 1 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSW); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSW); } if (ibeam == 1 && wbeam == 0 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSI); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSI); } if (ibeam == 0 && wbeam == 0 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSP); } if (ibeam == 1 && wbeam == 1 && pbeam == 0 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWI); if (argument3 >= 1) PlaySoundMono(sndFireBeamCWI); } if (ibeam == 0 && wbeam == 1 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCWP); } if (ibeam == 1 && wbeam == 0 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamIP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCIP); } if (ibeam == 1 && wbeam == 1 && pbeam == 0 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWI); if (argument3 == 1) PlaySoundMono(sndFireBeamCSWI); } if (ibeam == 0 && wbeam == 1 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSWP); } if (ibeam == 1 && wbeam == 0 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSIP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSIP); } if (ibeam == 1 && wbeam == 1 && pbeam == 1 && sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWIP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCWIP); } if (ibeam == 1 && wbeam == 1 && pbeam == 1 && sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWIP); if (argument3 >= 1) PlaySoundMono(sndFireBeamCSWIP); }