/// damage_player(damage, knockback_x, knockback_y, ignore_armor, ignore_invincibility) if(global.spectator) exit; var damage_taken; if (global.currentsuit == 0 || argument3 == 1) damage_taken = argument0 * oControl.mod_diffmult; if (argument3 == 0) { if (global.currentsuit == 1){ if(!global.multiDamageCollision){ damage_taken = ceil(argument0 * 0.5) * oControl.mod_diffmult; } else damage_taken = ceil(argument0 * 0.75) * oControl.mod_diffmult; //PvP Damage } if (global.currentsuit == 2) { if(!global.multiDamageCollision){ if(global.item[5] == 0){ damage_taken = ceil(argument0 * 0.5) * oControl.mod_diffmult; } else { damage_taken = ceil(argument0 * 0.25) * oControl.mod_diffmult; } } else { if(global.item[5] == 0){ damage_taken = ceil(argument0 * 0.75) * oControl.mod_diffmult; //PvP Damage } else { damage_taken = ceil(argument0 * 0.5) * oControl.mod_diffmult; //PvP Damage } } } //added } var currState = state; if (global.playerhealth > 0) with (oCharacter) { if ((state != HURT && invincible == 0 || argument4 == 1 && statetime > 2) && !global.ignoreKnockback) { if (canbehit && state != IDLE && state != SAVING && state != SAVINGFX && state != SAVINGSHIPFX && state != SAVINGSHIP && state != ELEVATOR && state != GFELEVATOR) { if (state == BALL || state == AIRBALL || state == SPIDERBALL || sjball == 1) { //if(!instance_exists(oClient)) sjball = 1; multiBall = 1; fixedx = 12; sball = 0; } else sjball = 0; if(global.multiDamageCollision){ if(otherOBJ != oBeam){ state = HURT; } else fixedx = 0; } else state = HURT; statetime = 0; canturn = 0; image_index = 0; if (other.x >= x) xVel = -argument1; if (other.x < x) xVel = argument1; yVel = argument2; sfx_play(sndHurt); ctrl_vibrate(0.5, 0.5, 10); invincible = 60; if(global.playerFreeze > 0){ invincible = 45; if(state == BALL || state == AIRBALL || state == SPIDERBALL) fixedx = 0; } if(global.playerFreeze == 156){ state = currState; invincible = 0; if(state == BALL || state == AIRBALL || state == SPIDERBALL) fixedx = 0; } if (inwater) { repeat (3 + floor(random(3))) { bubble = instance_create(x, y - 6 - random(20), oLBubble); if (instance_exists(bubble)) { bubble.hspeed = 1 - random(2); bubble.vspeed = -0.1 - random(1); } } } global.playerhealth -= damage_taken; } // if (canbehit) } // if (state != HURT && invincible == 0 || argument4 == 1 && statetime > 2) if (global.playerhealth <= 0 && state != DEFEATED) { alarm[0] = 6; state = DEFEATED; } } // if (global.playerhealth > 0) if(global.ignoreKnockback && invincible == 0){ invincible = 60; if(global.playerFreeze > 0){ invincible = 45; if(state == BALL || state == AIRBALL || state == SPIDERBALL) fixedx = 0; } if(global.playerFreeze == 156){ invincible = 0; if(state == BALL || state == AIRBALL || state == SPIDERBALL) fixedx = 0; } global.playerhealth -= damage_taken; if (global.playerhealth <= 0 && state != DEFEATED) { alarm[0] = 6; state = DEFEATED; } } global.multiDamageCollision = false; global.ignoreKnockback = false;