sCoreXGravity
0
-1
-11
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_speed = 0.16;
absorb = false;
statetime = 0;
screwattackpickupframe = irandom(4);
screwattackpickupangle = irandom(359);
screwattackpickupfx = 0;
relativeX = x - oCharacter.x;
relativeY = y - (oCharacter.y-oCharacter.sprite_height/2);
1
603
7
0
0
-1
2
self
0
0
1
if(!absorb){
relativeX = lerp(relativeX, 0, 0.03);
relativeY = lerp(relativeY, 0, 0.03);
x = oCharacter.x + relativeX;
y = (oCharacter.y-oCharacter.sprite_height/2) + relativeY;
}
if(absorb){
if(statetime == 0){
global.enablecontrol = 0;
with (oCharacter) {
fxtimer = other.screwattackpickupfx;
speedmultiplier = 0;
speedmultiresettimer = 10000;
kLeft = 0;
kRight = 0;
kUp = 0;
kDown = 0;
kJump = 0;
kJumpPressed = 0;
kRun = 0;
kAim = 0;
kFire = 0;
kMissile = 0;
charge = 0;
Mute_Loops();
}
with(oFXTrail) {
if(sprite_index == sScrewSpark) visible = false;
}
image_xscale = 1;
image_xscale = 1;
with (oCharacter) {
speedmultiplier = 0;
speedmultiresettimer = 10000;
sfx_stop(sndCoreXIdle);
alarm[0]=-1;
Mute_Loops();
}
}
x = oCharacter.x + relativeX;
y = (oCharacter.y-oCharacter.sprite_height/2) + relativeY;
relativeX = lerp(relativeX, 0, 0.1);
relativeY = lerp(relativeY, 0, 0.1);
if(image_xscale > 0) {
image_xscale -= 0.0225;
image_yscale -= 0.0225;
}
if(image_xscale <= 0) {
if(room == rm_a2a04) {
}
else {
Unmute_Loops();
}
with (oCharacter) speedmultiresettimer = 0;
global.enablecontrol = 1;
if(global.item[9] == 0){
global.item[9] = 1;
global.currentsuit = 2;
}
with(instance_find(oFXTrail, instance_number(oFXTrail) - 1)) {
if(sprite_index == sScrewSpark) {
visible = true;
sprite_index = sScrewAttack;
image_index = other.screwattackpickupframe;
image_alpha = 1;
image_angle = other.screwattackpickupangle;
image_blend = c_white;
image_xscale = 1;
image_yscale = 1;
}
}
instance_destroy();
}
}
statetime++;
1
603
7
0
0
-1
2
self
0
0
1
if(!absorb){
PlaySoundMono(sndAbsorbX);
with(instance_create(oCharacter.x,oCharacter.y-oCharacter.sprite_height/2,oAbsorbX)) core = true;
screwattackpickupfx = oCharacter.fxtimer;
absorb = true;
statetime = 0;
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0