if (argument3 < 1) argument3 = 0 instance_create(argument0, argument1, oMflashMulti) beams = 1 if (global.wbeam && (!global.sbeam) && argument3 >= 1) beams = 2 if global.sbeam beams = 3 i = 0 repeat beams { beam = instance_create(argument0, argument1, oBeam) beam.ibeam = global.ibeam beam.wbeam = global.wbeam beam.pbeam = global.pbeam beam.sbeam = global.sbeam beam.beamid = i beam.direction = argument2 beam.maindir = argument2 beam.speed = 6.4 beam.offset = 0 beam.chargebeam = argument3 if global.wbeam { global.wbdir = (!global.wbdir) beam.wbeamdir = global.wbdir beam.speed = 9 beam.depth = -1000 } if global.ibeam beam.alarm[0] = (1 + random(5)) if global.pbeam beam.alarm[1] = 1 if (argument3 >= 1) beam.speed = 12 beam.image_angle = argument2 beam.fcolor = make_color_rgb(180, 180, 45) if global.wbeam beam.fcolor = make_color_rgb(240, 150, 210) if global.pbeam beam.fcolor = make_color_rgb(120, 250, 210) if global.ibeam beam.fcolor = make_color_rgb(75, 220, 255) beam.falpha = 0.4 beam.fxscale = 0.6 beam.fyscale = 0.6 if global.sbeam beam.fxscale = 0.8 if (argument3 >= 1) { beam.fxscale = 1 beam.fyscale = 1 } beam.damage = 5 beam.chargebeam = 0 if global.wbeam beam.damage *= 1.5 if global.ibeam beam.damage *= 1.5 if global.sbeam beam.damage *= 0.8 if global.pbeam beam.damage *= 1.2 if (argument3 >= 1) { beam.damage *= 3 beam.chargebeam = 1 if (global.wbeam && (!global.sbeam)) beam.damage *= 0.6 } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sBeam if (argument3 >= 1) { beam.sprite_index = sBeam2 beam.offset = 4 } } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sWBeam if (argument3 >= 1) beam.sprite_index = sWBeam2 beam.offset = 10 } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sIBeam if (argument3 >= 1) { beam.sprite_index = sIBeam2 beam.image_xscale = 1.4 } } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sPBeam if (argument3 >= 1) beam.sprite_index = sPBeam2 beam.offset = 4 } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) { beam.sprite_index = sSBeam beam.offset = 5 } if (argument3 >= 1) { beam.sprite_index = sSBeam2 beam.offset = 8 } } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sWBeam if (argument3 >= 1) beam.sprite_index = sWBeam2 beam.offset = 12 } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) { beam.sprite_index = sISBeam beam.image_xscale = 0.6 } if (argument3 >= 1) { beam.sprite_index = sISBeam beam.image_xscale = 1.2 } beam.offset = 8 } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sSPBeam if (argument3 >= 1) beam.sprite_index = sSPBeam2 beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sIWBeam if (argument3 >= 1) beam.sprite_index = sIWBeam2 beam.offset = 8 } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) beam.sprite_index = sPBeam if (argument3 >= 1) beam.sprite_index = sPBeam2 beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) { beam.sprite_index = sIPBeam beam.image_xscale = 0.6 beam.image_yscale = 0.6 } if (argument3 >= 1) beam.sprite_index = sIPBeam beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sIWBeam if (argument3 >= 1) beam.sprite_index = sIWBeam2 beam.offset = 8 } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sPBeam if (argument3 >= 1) beam.sprite_index = sPBeam2 beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sISPBeam if (argument3 >= 1) beam.sprite_index = sISPBeam2 beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) { beam.sprite_index = sIPBeam beam.image_xscale = 0.6 beam.image_yscale = 0.6 } if (argument3 >= 1) beam.sprite_index = sIPBeam beam.offset = 8 } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) beam.sprite_index = sISWPBeam if (argument3 >= 1) beam.sprite_index = sISWPBeam2 beam.offset = 8 } with (beam) { if (offset != 0) beam_offset(offset, maindir) } i += 1 } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeam) if (argument3 >= 1) PlaySoundMono(sndFireBeamC) } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamW) if (argument3 >= 1) PlaySoundMono(sndFireBeamCW) } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamI) if (argument3 >= 1) PlaySoundMono(sndFireBeamCI) } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCP) } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamS) if (argument3 >= 1) PlaySoundMono(sndFireBeamCS) } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSW) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSW) } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSI) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSI) } if (global.ibeam == 0 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSP) } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWI) if (argument3 >= 1) PlaySoundMono(sndFireBeamCWI) } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCWP) } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamIP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCIP) } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 0 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWI) if (argument3 == 1) PlaySoundMono(sndFireBeamCSWI) } if (global.ibeam == 0 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSWP) } if (global.ibeam == 1 && global.wbeam == 0 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSIP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSIP) } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 0) { if (argument3 == 0) PlaySoundMono(sndFireBeamWIP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCWIP) } if (global.ibeam == 1 && global.wbeam == 1 && global.pbeam == 1 && global.sbeam == 1) { if (argument3 == 0) PlaySoundMono(sndFireBeamSWIP) if (argument3 >= 1) PlaySoundMono(sndFireBeamCSWIP) }