view_visible[1] = true view_wview[1] = (view_wview[0] + widescreen_space) view_hview[1] = view_hview[0] view_wport[1] = (view_wport[0] - widescreen_space) view_hport[1] = view_hport[0] view_xview[1] = (view_xview[0] - (widescreen_space / 2)) view_yview[1] = view_yview[0] if (!surface_exists(widescreen_surface)) widescreen_surface = surface_create(view_wview[1], view_hview[1]) view_surface_id[1] = widescreen_surface