if global.opsoundfx { snd[0] = 0 snd[1] = 1 snd[2] = 2 snd[3] = 4 snd[4] = 8 snd[5] = 9 snd[6] = 10 snd[7] = 11 snd[8] = 12 snd[9] = 14 snd[10] = 15 snd[11] = 16 snd[12] = 30 snd[13] = 31 snd[14] = 34 snd[15] = 35 snd[16] = 36 snd[17] = 37 snd[18] = 38 snd[19] = 39 snd[20] = 40 snd[21] = 41 snd[22] = 42 snd[23] = 43 snd[24] = 44 snd[25] = 45 snd[26] = 46 snd[27] = 47 snd[28] = 48 snd[29] = 49 snd[30] = 50 snd[31] = 51 snd[32] = 52 snd[33] = 53 snd[34] = 54 snd[35] = 55 snd[36] = 56 snd[37] = 57 snd[38] = 85 snd[39] = 86 snd[40] = 87 snd[41] = 88 snd[42] = 89 snd[43] = 90 snd[44] = 91 snd[45] = 92 snd[46] = 93 snd[47] = 94 snd[48] = 95 snd[49] = 5 snd[50] = 6 snd[51] = 7 i = 0 repeat (52) { SetSoundAmb(snd[i], global.soundamb) i += 1 } }