global.mapoffsetx = 37 global.mapoffsety = 13 global.waterlevel = 0 global.watertype = 0 global.save_room = 1 global.floormaterial = 1 SoundFX_Preset(1) if (instance_number(oCharacter) > 0) mus_change(mus_get_main_song()) else oMusicV2.currentbgm = mus_get_main_song()